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authorD G Turner2012-10-12 17:03:32 +0100
committerD G Turner2012-10-12 17:03:32 +0100
commit151b7beb47ec4b964862d6779bd48e3a33482bbd (patch)
tree867717c5266d0908d95edd82560599be20a4ede9 /common/savefile.h
parent80af0e239473f85c49cc2da3c848dfcde41d4a37 (diff)
parent2b55837650c4229dc3d75b660cecfc7a3292e5e0 (diff)
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Merge branch 'master' into teenagentRefactor
Conflicts: engines/teenagent/callbacks.cpp
Diffstat (limited to 'common/savefile.h')
-rw-r--r--common/savefile.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/common/savefile.h b/common/savefile.h
index da787289ee..19536da54f 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -109,12 +109,12 @@ public:
*
* Saved games are compressed by default, and engines are expected to
* always write compressed saves.
- *
+ *
* A notable exception is if uncompressed files are needed for
* compatibility with games not supported by ScummVM, such as character
* exports from the Quest for Glory series. QfG5 is a 3D game and won't be
* supported by ScummVM.
- *
+ *
* @param name the name of the savefile
* @param compress toggles whether to compress the resulting save file
* (default) or not.