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authorMax Horn2005-05-10 23:17:38 +0000
committerMax Horn2005-05-10 23:17:38 +0000
commit72f4c03b0b9a6918a359b967ebc400a2701981d9 (patch)
tree6686cad5726244b7d9d3a4adddde8dea92ce7843 /common/savefile.h
parentb75c969e666b9f262a05e0d1e54d56f7d3e45441 (diff)
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Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
svn-id: r18038
Diffstat (limited to 'common/savefile.h')
-rw-r--r--common/savefile.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/common/savefile.h b/common/savefile.h
index e8496a8a4c..06f1a03f24 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -27,6 +27,8 @@
#include "common/stream.h"
+namespace Common {
+
/**
* A class which allows game engines to load game state data.
* That typically means "save games", but also includes things like the
@@ -94,4 +96,6 @@ protected:
SaveFile *makeSaveFile(const char *filename, bool saveOrLoad);
};
+} // End of namespace Common
+
#endif