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author | Max Horn | 2005-05-10 23:17:38 +0000 |
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committer | Max Horn | 2005-05-10 23:17:38 +0000 |
commit | 72f4c03b0b9a6918a359b967ebc400a2701981d9 (patch) | |
tree | 6686cad5726244b7d9d3a4adddde8dea92ce7843 /common/savefile.h | |
parent | b75c969e666b9f262a05e0d1e54d56f7d3e45441 (diff) | |
download | scummvm-rg350-72f4c03b0b9a6918a359b967ebc400a2701981d9.tar.gz scummvm-rg350-72f4c03b0b9a6918a359b967ebc400a2701981d9.tar.bz2 scummvm-rg350-72f4c03b0b9a6918a359b967ebc400a2701981d9.zip |
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
svn-id: r18038
Diffstat (limited to 'common/savefile.h')
-rw-r--r-- | common/savefile.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/common/savefile.h b/common/savefile.h index e8496a8a4c..06f1a03f24 100644 --- a/common/savefile.h +++ b/common/savefile.h @@ -27,6 +27,8 @@ #include "common/stream.h" +namespace Common { + /** * A class which allows game engines to load game state data. * That typically means "save games", but also includes things like the @@ -94,4 +96,6 @@ protected: SaveFile *makeSaveFile(const char *filename, bool saveOrLoad); }; +} // End of namespace Common + #endif |