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author | Max Horn | 2007-02-17 18:55:51 +0000 |
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committer | Max Horn | 2007-02-17 18:55:51 +0000 |
commit | b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e (patch) | |
tree | 4115d12166111ec170729e268f9161dd5b6b2009 /common/savefile.h | |
parent | 7d5d6c2f91287a286a65fe652c62462dce9b2e62 (diff) | |
download | scummvm-rg350-b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e.tar.gz scummvm-rg350-b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e.tar.bz2 scummvm-rg350-b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e.zip |
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
Diffstat (limited to 'common/savefile.h')
-rw-r--r-- | common/savefile.h | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/common/savefile.h b/common/savefile.h index cacb0bfaff..1e48bafdfd 100644 --- a/common/savefile.h +++ b/common/savefile.h @@ -41,7 +41,20 @@ class InSaveFile : public SeekableReadStream {}; * That typically means "save games", but also includes things like the * IQ points in Indy3. */ -class OutSaveFile : public WriteStream {}; +class OutSaveFile : public WriteStream { +public: + /** + * Close this savefile, to be called right before destruction of this + * savefile. The idea is that this ways, I/O errors that occur + * during closing/flushing of the file can still be handled by the + * game engine. + * + * By default, this just flushes the stream. + */ + virtual void finalize() { + flush(); + } +}; /** * Convenience intermediate class, to be removed. |