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author | Martin Kiewitz | 2016-02-21 20:32:42 +0100 |
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committer | Martin Kiewitz | 2016-02-21 20:33:17 +0100 |
commit | 1ac8533b1f60d5695fb7095d7da9157689bdef6e (patch) | |
tree | 2db4398ef43d15cf476c90000a0948d41a767931 /common/singleton.h | |
parent | b6b2bcf6071637d8210d124a7d8090969ba045d1 (diff) | |
download | scummvm-rg350-1ac8533b1f60d5695fb7095d7da9157689bdef6e.tar.gz scummvm-rg350-1ac8533b1f60d5695fb7095d7da9157689bdef6e.tar.bz2 scummvm-rg350-1ac8533b1f60d5695fb7095d7da9157689bdef6e.zip |
SCI32: Fix save patching for ScummVM dialog
- Patch game super object for saving instead of game object
- Remove re-adding planes+screen items, game::replay does that
We would only have to do that for soft-failing on restore
- Change debug levels of kNumLoops/kNumCels to 9
- Add special comment about -info- selector in syncWithScripts()
This should now make ScummVM menu saving work properly at
least in SQ6.
Diffstat (limited to 'common/singleton.h')
0 files changed, 0 insertions, 0 deletions