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author | Thomas Edvalson | 2016-04-11 15:21:58 -0400 |
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committer | Thomas Edvalson | 2016-04-11 15:21:58 -0400 |
commit | a0cc562f1f8cbf51fb92d0f230c2d7fb0274090d (patch) | |
tree | 33f05a93021a377a9608cce881250fbac958c333 /common/stack.h | |
parent | f5d73cac8a2d21962ed34b18de5aee36c2bce9ad (diff) | |
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3DS: Use linear GPU texture downscaling for better legibility in hi-res games
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