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authorTorbjörn Andersson2004-03-28 13:16:01 +0000
committerTorbjörn Andersson2004-03-28 13:16:01 +0000
commit41ef5a97ea589cadd307d7825d0720228cbf51f9 (patch)
treefda981d399ab99d8532a9c0f4cb82007c3748d96 /common/stdafx.h
parent3f189057327b3f7eed80fa25f20285171705f2f9 (diff)
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Cleanup.
One of the changes, I'm not quite sure about: buildDisplay() used to open and close the _thisScreen.background_layer_id resource for each layer it processed. In particular, it used to "release the screen resource before cacheing the sprites". I have no idea why, because I can't see any trace of a sprite cache, and I can't think of any harm in keeping the resource open during the whole render cycle. The resource is probably loaded into memory already anyway, though its reference counter may be 0. svn-id: r13401
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