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author | Eugene Sandulenko | 2007-01-29 23:25:51 +0000 |
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committer | Eugene Sandulenko | 2007-01-29 23:25:51 +0000 |
commit | adcfd2cc5f64157bd5135e5a90b29443036233f2 (patch) | |
tree | 1ee0bbc7c06e93a9c584892b2261322dd32779fa /common/stdafx.h | |
parent | 7bb9b05f551b81f3c34dacf3bea80ae7fd726fbc (diff) | |
download | scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.gz scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.bz2 scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.zip |
Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
Diffstat (limited to 'common/stdafx.h')
0 files changed, 0 insertions, 0 deletions