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author | Torbjörn Andersson | 2004-03-13 12:04:18 +0000 |
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committer | Torbjörn Andersson | 2004-03-13 12:04:18 +0000 |
commit | 1f5d4dcd233e15aa1cc15f533cc4d65342164e15 (patch) | |
tree | 0a4546f92ad159985314a5932bf8de26a4bd6a93 /common/str.h | |
parent | 7f7f647e3c51e1a7da83a074116127cc48308f25 (diff) | |
download | scummvm-rg350-1f5d4dcd233e15aa1cc15f533cc4d65342164e15.tar.gz scummvm-rg350-1f5d4dcd233e15aa1cc15f533cc4d65342164e15.tar.bz2 scummvm-rg350-1f5d4dcd233e15aa1cc15f533cc4d65342164e15.zip |
When both music channels are used, and a third piece of music starts,
silence the channel that appears to be closest to silence already. This is
the same method I used in BS2, and it might fix a glitch I heard at the
Club Alamut.
svn-id: r13234
Diffstat (limited to 'common/str.h')
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