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authorMax Horn2003-06-22 11:55:40 +0000
committerMax Horn2003-06-22 11:55:40 +0000
commit11ff7fe9a347efe37e2bd8fefca7e8c130f81af0 (patch)
tree037c8edce6a559e5816b7733727305ff66cc49cf /common/system.h
parentfa184730af2f2be094aa9f37cd3abf58d10f79ea (diff)
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Patch #757827: Aspect-ratio correction
svn-id: r8605
Diffstat (limited to 'common/system.h')
-rw-r--r--common/system.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/common/system.h b/common/system.h
index 68408a6a13..32e55e4879 100644
--- a/common/system.h
+++ b/common/system.h
@@ -94,7 +94,8 @@ public:
PROP_GET_SAMPLE_RATE = 6,
PROP_GET_FULLSCREEN = 7,
PROP_GET_FMOPL_ENV_BITS = 8,
- PROP_GET_FMOPL_EG_ENT = 9
+ PROP_GET_FMOPL_EG_ENT = 9,
+ PROP_TOGGLE_ASPECT_RATIO = 10
};
union Property {
const char *caption;
@@ -363,7 +364,7 @@ public:
/* Factory functions. This means we don't have to include the headers for
* all backends.
*/
-extern OSystem *OSystem_SDL_create(int gfx_driver, bool full_screen);
+extern OSystem *OSystem_SDL_create(int gfx_driver, bool full_screen, bool aspect_ratio);
extern OSystem *OSystem_NULL_create();
extern OSystem *OSystem_MorphOS_create(int game_id, int gfx_driver, bool full_screen);
extern OSystem *OSystem_Dreamcast_create();