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authorJody Northup2009-07-10 07:08:54 +0000
committerJody Northup2009-07-10 07:08:54 +0000
commit689ad3d07c9d0b1c88d4679578ed70190de80b6b (patch)
treefb16718a369b947eb5a79acec1bff0b1b18c7a22 /common/system.h
parenta5d374bded6204c9250155d572d23b0caef636a5 (diff)
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removed OSystem::convertScreenRect as unnecessary and bloatful.
svn-id: r42326
Diffstat (limited to 'common/system.h')
-rw-r--r--common/system.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/common/system.h b/common/system.h
index d09b32c8c6..2dd4293690 100644
--- a/common/system.h
+++ b/common/system.h
@@ -1022,35 +1022,6 @@ public:
*/
virtual Common::WriteStream *createConfigWriteStream() = 0;
-#ifdef ENABLE_RGB_COLOR
-private:
- /**
- * Convert a rectangle from the screen format to the hardware format.
- * Expected usage is for this to be called in copyRectToScreen when
- * conversion is necessary.
- *
- * @param dstbuf the buffer which will recieve the converted graphics data
- * @param srcbuf the buffer containing the original graphics data
- * @param dstpitch width in bytes of one full line of the dest buffer
- * @param srcpitch width in bytes of one full line of the source buffer
- * @param w the width of the graphics data
- * @param h the height of the graphics data
- * @param hwFmt the pixel format currently set in hardware
- * @return true if conversion completes successfully,
- * false if there is an error.
- *
- * @note This implementation is slow. Please override this if
- * your backend hardware has a better way to deal with this.
- * @note This implementation requires the screen pixel format and
- * the hardware pixel format to have a matching bytedepth.
- * @note This is meant for RGB modes only, do not attempt
- * to use it when running in 256 color mode.
- */
- virtual bool convertScreenRect(byte *dstbuf, const byte *srcbuf, int dstpitch, int srcpitch,
- int w, int h, Graphics::PixelFormat hwFmt) {
- return Graphics::crossBlit(dstbuf,srcbuf,dstpitch,srcpitch,w,h,hwFmt,getScreenFormat());
- };
-#endif // ENABLE_RGB_COLOR
//@}
};