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author | sluicebox | 2019-11-15 01:38:21 -0800 |
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committer | Eugene Sandulenko | 2019-11-19 00:20:40 +0100 |
commit | b8390fa161c0c324af0e52a4f3a740cca9e9a479 (patch) | |
tree | e88f1e7cbb2c35c1b1c3319c9481c4edafca734d /common/system.h | |
parent | 3238e523ee2ac442c7562830a85b347400b7da88 (diff) | |
download | scummvm-rg350-b8390fa161c0c324af0e52a4f3a740cca9e9a479.tar.gz scummvm-rg350-b8390fa161c0c324af0e52a4f3a740cca9e9a479.tar.bz2 scummvm-rg350-b8390fa161c0c324af0e52a4f3a740cca9e9a479.zip |
GRAPHICS: Add interface for horizontal shake
Diffstat (limited to 'common/system.h')
-rw-r--r-- | common/system.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/common/system.h b/common/system.h index 0ea925352e..ca3f269d9c 100644 --- a/common/system.h +++ b/common/system.h @@ -922,11 +922,13 @@ public: * not cause any graphic data to be lost - that is, to restore the original * view, the game engine only has to call this method again with offset * equal to zero. No calls to copyRectToScreen are necessary. - * @param shakeOffset the shake offset + * @param shakeXOffset the shake x offset + * @param shakeYOffset the shake y offset * - * @note This is currently used in the SCUMM, QUEEN and KYRA engines. + * @note This is currently used in the SCUMM, QUEEN, KYRA, SCI, DREAMWEB, + * SUPERNOVA, TEENAGENT, and TOLTECS engines. */ - virtual void setShakePos(int shakeOffset) = 0; + virtual void setShakePos(int shakeXOffset, int shakeYOffset) = 0; /** * Sets the area of the screen that has the focus. For example, when a character |