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author | Torbjörn Andersson | 2006-04-13 09:53:51 +0000 |
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committer | Torbjörn Andersson | 2006-04-13 09:53:51 +0000 |
commit | 4ee82b0cafffbc57141570894319d60b47acb34d (patch) | |
tree | eb9c76b820688647c67520909c55f087ba05308f /common/util.cpp | |
parent | a4c5a691cc8ee05c21f5c2f678a730ca525fc9a4 (diff) | |
download | scummvm-rg350-4ee82b0cafffbc57141570894319d60b47acb34d.tar.gz scummvm-rg350-4ee82b0cafffbc57141570894319d60b47acb34d.tar.bz2 scummvm-rg350-4ee82b0cafffbc57141570894319d60b47acb34d.zip |
Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,
I walked back to the room where I first arrived. At that point, maskPtr was
NULL for reasons yet unknown.
svn-id: r21839
Diffstat (limited to 'common/util.cpp')
0 files changed, 0 insertions, 0 deletions