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authorsylvaintv2011-03-08 00:54:40 +0100
committersylvaintv2011-03-08 00:54:40 +0100
commitb2a72da6518b30a58a1257ff7217185ae5683628 (patch)
tree41e5d532124466b09a396ec4b043ec74e1b9ea56 /common/winexe.h
parent53d6a4f831c9e7c7de594cdaed3c8546b41ea2e2 (diff)
parent9fb28410b5ea27fa8e79ac5f0ac4ce70ae4cf3c6 (diff)
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Merge branch 'master' of github.com:scummvm/scummvm
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diff --git a/common/winexe.h b/common/winexe.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef COMMON_WINEXE_H
+#define COMMON_WINEXE_H
+
+#include "common/hash-str.h"
+
+namespace Common {
+
+class String;
+
+class WinResourceID {
+public:
+ WinResourceID() { _idType = kIDTypeNull; }
+ WinResourceID(String x) { _idType = kIDTypeString; _name = x; }
+ WinResourceID(uint32 x) { _idType = kIDTypeNumerical; _id = x; }
+
+ WinResourceID &operator=(const String &x);
+ WinResourceID &operator=(uint32 x);
+
+ bool operator==(const String &x) const;
+ bool operator==(const uint32 &x) const;
+ bool operator==(const WinResourceID &x) const;
+
+ String getString() const;
+ uint32 getID() const;
+ String toString() const;
+
+private:
+ /** An ID Type. */
+ enum IDType {
+ kIDTypeNull, ///< No type set
+ kIDTypeNumerical, ///< A numerical ID.
+ kIDTypeString ///< A string ID.
+ } _idType;
+
+ String _name; ///< The resource's string ID.
+ uint32 _id; ///< The resource's numerical ID.
+};
+
+struct WinResourceID_Hash {
+ uint operator()(const WinResourceID &id) const { return hashit(id.toString()); }
+};
+
+struct WinResourceID_EqualTo {
+ bool operator()(const WinResourceID &id1, const WinResourceID &id2) const { return id1 == id2; }
+};
+
+} // End of namespace Common
+
+#endif