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authorMax Horn2004-03-28 16:30:50 +0000
committerMax Horn2004-03-28 16:30:50 +0000
commit14378cb56e18237cf1b8b5e088995e0b91f47410 (patch)
treee646deabd966699f0538880f74883255df2810bb /common
parentefb5f3777a2aa664c6bc5e7fb5ab3f2b92da6ca8 (diff)
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Renamed more OSystem methods
svn-id: r13410
Diffstat (limited to 'common')
-rw-r--r--common/system.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/common/system.h b/common/system.h
index a67b2b39a9..8f9b5a7464 100644
--- a/common/system.h
+++ b/common/system.h
@@ -260,7 +260,7 @@ public:
* flicker.
* @see updateScreen
*/
- virtual void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
/** Update the dirty areas of the screen. */
virtual void updateScreen() = 0;
@@ -284,7 +284,7 @@ public:
* (always positive) offset. The area at the bottom of the screen which is moved
* into view by this is filled by black. This does not cause any graphic data to
* be lost - that is, to restore the original view, the game engine only has to
- * call this method again with a 0 offset. No calls to copy_rect are necessary.
+ * call this method again with a 0 offset. No calls to copyRectToScreen are necessary.
* @param shakeOffset the shake offset
*
* @todo This is a rather special screen effect, only used by the SCUMM
@@ -299,13 +299,13 @@ public:
/** @name Overlay */
//@{
- virtual void show_overlay() = 0;
- virtual void hide_overlay() = 0;
- virtual void clear_overlay() = 0;
- virtual void grab_overlay(OverlayColor *buf, int pitch) = 0;
- virtual void copy_rect_overlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) = 0;
- virtual int16 get_overlay_height() { return getHeight(); }
- virtual int16 get_overlay_width() { return getWidth(); }
+ virtual void showOverlay() = 0;
+ virtual void hideOverlay() = 0;
+ virtual void clearOverlay() = 0;
+ virtual void grabOverlay(OverlayColor *buf, int pitch) = 0;
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual int16 getOverlayHeight() { return getHeight(); }
+ virtual int16 getOverlayWidth() { return getWidth(); }
/**
* Convert the given RGB triplet into an OverlayColor. A OverlayColor can
@@ -339,7 +339,7 @@ public:
//@{
/** Show or hide the mouse cursor. */
- virtual bool show_mouse(bool visible) = 0;
+ virtual bool showMouse(bool visible) = 0;
/**
* Move ("warp") the mouse cursor to the specified position in virtual
@@ -347,7 +347,7 @@ public:
* @param x the new x position of the mouse
* @param y the new x position of the mouse
*/
- virtual void warp_mouse(int x, int y) = 0;
+ virtual void warpMouse(int x, int y) = 0;
/**
* Set the bitmap used for drawing the cursor.
@@ -358,7 +358,7 @@ public:
* @param hotspotX horizontal offset from the left side to the hotspot
* @param hotspotY vertical offset from the top side to the hotspot
*/
- virtual void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY) = 0;
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY) = 0;
//@}