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authorFilippos Karapetis2012-06-25 22:32:00 +0300
committerFilippos Karapetis2012-06-25 22:32:00 +0300
commit16adcb5145ce293af120b7cc828a08166da310e2 (patch)
treeaa4cf9a67990111d2459f21dfae10c2b546fe325 /common
parenteb8230988a413ffff3458f0cfade5a94c95940b1 (diff)
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COMMON: Simplify the documentation in openForSaving()
The new more concise description is courtesy of wjp.
Diffstat (limited to 'common')
-rw-r--r--common/savefile.h26
1 files changed, 7 insertions, 19 deletions
diff --git a/common/savefile.h b/common/savefile.h
index abe0df2758..da787289ee 100644
--- a/common/savefile.h
+++ b/common/savefile.h
@@ -107,25 +107,13 @@ public:
* Open the savefile with the specified name in the given directory for
* saving.
*
- * Saved games are always compressed using ZIP compression on platforms
- * where the zlib library is included (i.e. almost all platforms except the
- * NDS). Engines are expected to always create compressed saved games.
- * A notable exception is when the created saved games are compatible with
- * the ones that the original interpreters create, and they are then used
- * with later game versions in a game series which are not supported by
- * ScummVM. An example is the characters exported in the Quest for Glory
- * games: these saved states actually contain simple text strings with
- * character attributes, which can then be used with later games in the
- * Quest for Glory Series. Currently, ScummVM supports Quest for Glory
- * 1, 2 and 3. These exported heroes can also be read by the AGS VGA fan
- * made version of Quest for Glory 2 and the SCI32 game Quest for Glory IV,
- * none of which is supported by ScummVM yet. Moreover, these heroes can
- * also be imported into Quest for Glory V, which is a 3D game and thus
- * outside of ScummVM's scope. For these reasons, in such cases engines can
- * create uncompressed saved games to help users import them in other games
- * not supported by ScummVM. Users only need to know that such saved games
- * exported by ScummVM are compatible with later unsupported games, without
- * needing to explain how to uncompress them.
+ * Saved games are compressed by default, and engines are expected to
+ * always write compressed saves.
+ *
+ * A notable exception is if uncompressed files are needed for
+ * compatibility with games not supported by ScummVM, such as character
+ * exports from the Quest for Glory series. QfG5 is a 3D game and won't be
+ * supported by ScummVM.
*
* @param name the name of the savefile
* @param compress toggles whether to compress the resulting save file