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authorAlexander Tkachev2016-06-04 15:56:15 +0600
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commit1b9987ddc9ff7a69d0de5bbbbd4aee42fff08b42 (patch)
tree35ccde24b612b888f20cf38acfe8ba991f691b9a /common
parentb32c2be78dfa88cdb8bb90174fe6fef8757ae85a (diff)
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GUI: Add getOSDFormat() and make OSD 32 bpp
Diffstat (limited to 'common')
-rw-r--r--common/system.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/common/system.h b/common/system.h
index 6071e4582b..3cbeee7d82 100644
--- a/common/system.h
+++ b/common/system.h
@@ -1119,6 +1119,12 @@ public:
virtual void clearOSD() = 0;
/**
+ * Returns 'on screen display' pixel format.
+ */
+
+ virtual Graphics::PixelFormat getOSDFormat() = 0;
+
+ /**
* Return the SaveFileManager, used to store and load savestates
* and other modifiable persistent game data. For more information,
* refer to the SaveFileManager documentation.