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author | dhewg | 2011-03-02 20:25:47 +0100 |
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committer | dhewg | 2011-03-02 23:18:35 +0100 |
commit | 25ef065a4172443eebdd1031c8a387f30f930ec4 (patch) | |
tree | c1c2a5db309e94469449d4c449b814ad4e58df8f /common | |
parent | ccfe427eb542235070e8576b4cc47217d92046fd (diff) | |
download | scummvm-rg350-25ef065a4172443eebdd1031c8a387f30f930ec4.tar.gz scummvm-rg350-25ef065a4172443eebdd1031c8a387f30f930ec4.tar.bz2 scummvm-rg350-25ef065a4172443eebdd1031c8a387f30f930ec4.zip |
ANDROID: Implement pause/resume
Don't just kill the whole process when the Activity is stopped. Instead,
use its events to pause or resume audio and the running engine (if any).
Of course not every engines implements that... but at least an incoming
call doesn't kill the game now (lol).
Diffstat (limited to 'common')
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