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author | Johannes Schickel | 2010-11-28 02:12:53 +0000 |
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committer | Johannes Schickel | 2010-11-28 02:12:53 +0000 |
commit | 284b49aabc54590e1444f06561a815c2a3c5de7e (patch) | |
tree | 3dcc14862999ed001306e378221cfddaabfded72 /common | |
parent | 1ad63b431ee031c0d4bb6d520d70103a60459d55 (diff) | |
download | scummvm-rg350-284b49aabc54590e1444f06561a815c2a3c5de7e.tar.gz scummvm-rg350-284b49aabc54590e1444f06561a815c2a3c5de7e.tar.bz2 scummvm-rg350-284b49aabc54590e1444f06561a815c2a3c5de7e.zip |
COMMON: Comment out locale <-> Common::Language conversion utils for now.
svn-id: r54517
Diffstat (limited to 'common')
-rw-r--r-- | common/util.cpp | 54 | ||||
-rw-r--r-- | common/util.h | 8 |
2 files changed, 32 insertions, 30 deletions
diff --git a/common/util.cpp b/common/util.cpp index d9e51c6be2..cba921a142 100644 --- a/common/util.cpp +++ b/common/util.cpp @@ -107,29 +107,29 @@ bool parseBool(const Common::String &val, bool &valAsBool) { const LanguageDescription g_languages[] = { - { "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA }, - { "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN }, - { "cz", "cs_CZ", "Czech", CZ_CZE }, - { "nl", "nl_NL", "Dutch", NL_NLD }, - { "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist) - { "gb", "en_GB", "English (GB)", EN_GRB }, - { "us", "en_US", "English (US)", EN_USA }, - { "fr", "fr_FR", "French", FR_FRA }, - { "de", "de_DE", "German", DE_DEU }, - { "gr", "el_GR", "Greek", GR_GRE }, - { "he", "he_IL", "Hebrew", HE_ISR }, - { "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated - { "hu", "hu_HU", "Hungarian", HU_HUN }, - { "it", "it_IT", "Italian", IT_ITA }, - { "jp", "ja_JP", "Japanese", JA_JPN }, - { "kr", "ko_KR", "Korean", KO_KOR }, - { "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale - { "pl", "pl_PL", "Polish", PL_POL }, - { "br", "pt_BR", "Portuguese", PT_BRA }, - { "ru", "ru_RU", "Russian", RU_RUS }, - { "es", "es_ES", "Spanish", ES_ESP }, - { "se", "sv_SE", "Swedish", SE_SWE }, - { 0, 0, 0, UNK_LANG } + { "zh-cn"/*, "zh_CN"*/, "Chinese (China)", ZH_CNA }, + { "zh"/*, "zh_TW"*/, "Chinese (Taiwan)", ZH_TWN }, + { "cz"/*, "cs_CZ"*/, "Czech", CZ_CZE }, + { "nl"/*, "nl_NL"*/, "Dutch", NL_NLD }, + { "en"/*, "en"*/, "English", EN_ANY }, // Generic English (when only one game version exist) + { "gb"/*, "en_GB"*/, "English (GB)", EN_GRB }, + { "us"/*, "en_US"*/, "English (US)", EN_USA }, + { "fr"/*, "fr_FR"*/, "French", FR_FRA }, + { "de"/*, "de_DE"*/, "German", DE_DEU }, + { "gr"/*, "el_GR"*/, "Greek", GR_GRE }, + { "he"/*, "he_IL"*/, "Hebrew", HE_ISR }, + { "hb"/*, "he_IL"*/, "Hebrew", HE_ISR }, // Deprecated + { "hu"/*, "hu_HU"*/, "Hungarian", HU_HUN }, + { "it"/*, "it_IT"*/, "Italian", IT_ITA }, + { "jp"/*, "ja_JP"*/, "Japanese", JA_JPN }, + { "kr"/*, "ko_KR"*/, "Korean", KO_KOR }, + { "nb"/*, "nb_NO"*/, "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale + { "pl"/*, "pl_PL"*/, "Polish", PL_POL }, + { "br"/*, "pt_BR"*/, "Portuguese", PT_BRA }, + { "ru"/*, "ru_RU"*/, "Russian", RU_RUS }, + { "es"/*, "es_ES"*/, "Spanish", ES_ESP }, + { "se"/*, "sv_SE"*/, "Swedish", SE_SWE }, + { 0/*, 0*/, 0, UNK_LANG } }; Language parseLanguage(const String &str) { @@ -145,7 +145,7 @@ Language parseLanguage(const String &str) { return UNK_LANG; } -Language parseLanguageFromLocale(const char *locale) { +/*Language parseLanguageFromLocale(const char *locale) { if (!locale || !*locale) return UNK_LANG; @@ -156,7 +156,7 @@ Language parseLanguageFromLocale(const char *locale) { } return UNK_LANG; -} +}*/ const char *getLanguageCode(Language id) { const LanguageDescription *l = g_languages; @@ -167,14 +167,14 @@ const char *getLanguageCode(Language id) { return 0; } -const char *getLanguageLocale(Language id) { +/*const char *getLanguageLocale(Language id) { const LanguageDescription *l = g_languages; for (; l->code; ++l) { if (l->id == id) return l->unixLocale; } return 0; -} +}*/ const char *getLanguageDescription(Language id) { const LanguageDescription *l = g_languages; diff --git a/common/util.h b/common/util.h index fae4975a9b..b3dd6a4f64 100644 --- a/common/util.h +++ b/common/util.h @@ -133,7 +133,7 @@ enum Language { struct LanguageDescription { const char *code; - const char *unixLocale; + //const char *unixLocale; const char *description; Common::Language id; }; @@ -143,11 +143,13 @@ extern const LanguageDescription g_languages[]; /** Convert a string containing a language name into a Language enum value. */ extern Language parseLanguage(const String &str); -extern Language parseLanguageFromLocale(const char *locale); extern const char *getLanguageCode(Language id); -extern const char *getLanguageLocale(Language id); extern const char *getLanguageDescription(Language id); +// locale <-> Language conversion is disabled, since it is not used currently +/*extern const char *getLanguageLocale(Language id); +extern Language parseLanguageFromLocale(const char *locale);*/ + /** * List of game platforms. Specifying a platform for a target can be used to * give the game engines a hint for which platform the game data file are. |