aboutsummaryrefslogtreecommitdiff
path: root/common
diff options
context:
space:
mode:
authorMax Horn2009-01-29 22:13:01 +0000
committerMax Horn2009-01-29 22:13:01 +0000
commit28cf213605ff916ddac62d6c07e02beb915a9a8f (patch)
treefcb26632dfda8061f1bbe3497d5a1b167fc75bb4 /common
parent7eaafd933f1abed7146a8099df3aac0ffc3aea9a (diff)
downloadscummvm-rg350-28cf213605ff916ddac62d6c07e02beb915a9a8f.tar.gz
scummvm-rg350-28cf213605ff916ddac62d6c07e02beb915a9a8f.tar.bz2
scummvm-rg350-28cf213605ff916ddac62d6c07e02beb915a9a8f.zip
Moved AdvancedDetector from common/ to engines/
svn-id: r36132
Diffstat (limited to 'common')
-rw-r--r--common/advancedDetector.cpp519
-rw-r--r--common/advancedDetector.h221
-rw-r--r--common/module.mk1
3 files changed, 0 insertions, 741 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp
deleted file mode 100644
index e3637e81c9..0000000000
--- a/common/advancedDetector.cpp
+++ /dev/null
@@ -1,519 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "base/plugins.h"
-
-#include "common/util.h"
-#include "common/hash-str.h"
-#include "common/file.h"
-#include "common/md5.h"
-#include "common/advancedDetector.h"
-#include "common/config-manager.h"
-
-namespace Common {
-
-/**
- * A list of pointers to ADGameDescription structs (or subclasses thereof).
- */
-typedef Array<const ADGameDescription*> ADGameDescList;
-
-
-/**
- * Detect games in specified directory.
- * Parameters language and platform are used to pass on values
- * specified by the user. I.e. this is used to restrict search scope.
- *
- * @param fslist FSList to scan or NULL for scanning all specified
- * default directories.
- * @param params a ADParams struct containing various parameters
- * @param language restrict results to specified language only
- * @param platform restrict results to specified platform only
- * @return list of ADGameDescription (or subclass) pointers corresponding to matched games
- */
-static ADGameDescList detectGame(const FSList &fslist, const Common::ADParams &params, Language language, Platform platform, const Common::String extra);
-
-
-/**
- * Returns list of targets supported by the engine.
- * Distinguishes engines with single ID
- */
-static GameList gameIDList(const Common::ADParams &params) {
- if (params.singleid != NULL) {
- GameList gl;
-
- const PlainGameDescriptor *g = params.list;
- while (g->gameid) {
- if (0 == scumm_stricmp(params.singleid, g->gameid)) {
- gl.push_back(GameDescriptor(g->gameid, g->description));
-
- return gl;
- }
- g++;
- }
- error("Engine %s doesn't have its singleid specified in ids list", params.singleid);
- }
-
- return GameList(params.list);
-}
-
-static void upgradeTargetIfNecessary(const Common::ADParams &params) {
- if (params.obsoleteList == 0)
- return;
-
- String gameid = ConfMan.get("gameid");
-
- for (const Common::ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) {
- if (gameid.equalsIgnoreCase(o->from)) {
- gameid = o->to;
- ConfMan.set("gameid", gameid);
-
- if (o->platform != Common::kPlatformUnknown)
- ConfMan.set("platform", Common::getPlatformCode(o->platform));
-
- warning("Target upgraded from %s to %s", o->from, o->to);
-
- // WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
- // undefined target adds launcher entry"
- if (ConfMan.hasKey("id_came_from_command_line")) {
- warning("Target came from command line. Skipping save");
- } else {
- ConfMan.flushToDisk();
- }
- break;
- }
- }
-}
-
-namespace AdvancedDetector {
-
-GameDescriptor findGameID(
- const char *gameid,
- const PlainGameDescriptor *list,
- const Common::ADObsoleteGameID *obsoleteList
- ) {
- // First search the list of supported game IDs for a match.
- const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, list);
- if (g)
- return GameDescriptor(*g);
-
- // If we didn't find the gameid in the main list, check if it
- // is an obsolete game id.
- if (obsoleteList != 0) {
- const Common::ADObsoleteGameID *o = obsoleteList;
- while (o->from) {
- if (0 == scumm_stricmp(gameid, o->from)) {
- g = findPlainGameDescriptor(o->to, list);
- if (g && g->description)
- return GameDescriptor(gameid, "Obsolete game ID (" + Common::String(g->description) + ")");
- else
- return GameDescriptor(gameid, "Obsolete game ID");
- }
- o++;
- }
- }
-
- // No match found
- return GameDescriptor();
-}
-
-} // End of namespace AdvancedDetector
-
-static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
- const char *title = 0;
-
- while (sg->gameid) {
- if (!scumm_stricmp(g.gameid, sg->gameid))
- title = sg->description;
- sg++;
- }
-
- GameDescriptor gd(g.gameid, title, g.language, g.platform);
- gd.updateDesc(g.extra);
- return gd;
-}
-
-/**
- * Generate a preferred target value as
- * GAMEID-PLAFORM-LANG
- * or (if ADGF_DEMO has been set)
- * GAMEID-demo-PLAFORM-LANG
- */
-static String generatePreferredTarget(const String &id, const ADGameDescription *desc) {
- String res(id);
-
- if (desc->flags & ADGF_DEMO) {
- res = res + "-demo";
- }
-
- if (desc->flags & ADGF_CD) {
- res = res + "-cd";
- }
-
- if (desc->platform != kPlatformPC && desc->platform != kPlatformUnknown) {
- res = res + "-" + getPlatformAbbrev(desc->platform);
- }
-
- if (desc->language != EN_ANY && desc->language != UNK_LANG && !(desc->flags & ADGF_DROPLANGUAGE)) {
- res = res + "-" + getLanguageCode(desc->language);
- }
-
- return res;
-}
-
-static void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc, const Common::ADParams &params) {
- if (params.singleid != NULL) {
- desc["preferredtarget"] = desc["gameid"];
- desc["gameid"] = params.singleid;
- }
-
- if (!(params.flags & kADFlagDontAugmentPreferredTarget)) {
- if (!desc.contains("preferredtarget"))
- desc["preferredtarget"] = desc["gameid"];
-
- desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc);
- }
-
- if (params.flags & kADFlagUseExtraAsHint)
- desc["extra"] = realDesc->extra;
-}
-
-GameList AdvancedMetaEngine::detectGames(const FSList &fslist) const {
- ADGameDescList matches = detectGame(fslist, params, Common::UNK_LANG, Common::kPlatformUnknown, "");
- GameList detectedGames;
-
- // Use fallback detector if there were no matches by other means
- if (matches.empty()) {
- const Common::ADGameDescription *fallbackDesc = fallbackDetect(fslist);
- if (fallbackDesc != 0) {
- GameDescriptor desc(toGameDescriptor(*fallbackDesc, params.list));
- updateGameDescriptor(desc, fallbackDesc, params);
- detectedGames.push_back(desc);
- }
- } else for (uint i = 0; i < matches.size(); i++) { // Otherwise use the found matches
- GameDescriptor desc(toGameDescriptor(*matches[i], params.list));
- updateGameDescriptor(desc, matches[i], params);
- detectedGames.push_back(desc);
- }
-
- return detectedGames;
-}
-
-Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
- assert(engine);
- upgradeTargetIfNecessary(params);
-
- const ADGameDescription *agdDesc = 0;
- Common::Language language = Common::UNK_LANG;
- Common::Platform platform = Common::kPlatformUnknown;
- Common::String extra;
-
- if (ConfMan.hasKey("language"))
- language = Common::parseLanguage(ConfMan.get("language"));
- if (ConfMan.hasKey("platform"))
- platform = Common::parsePlatform(ConfMan.get("platform"));
- if (params.flags & kADFlagUseExtraAsHint)
- if (ConfMan.hasKey("extra"))
- extra = ConfMan.get("extra");
-
- Common::String gameid = ConfMan.get("gameid");
-
- Common::String path;
- if (ConfMan.hasKey("path")) {
- path = ConfMan.get("path");
- } else {
- path = ".";
- warning("No path was provided. Assuming the data files are in the current directory");
- }
- FSNode dir(path);
- FSList files;
- if (!dir.isDirectory() || !dir.getChildren(files, FSNode::kListAll)) {
- warning("Game data path does not exist or is not a directory (%s)", path.c_str());
- return kNoGameDataFoundError;
- }
-
- ADGameDescList matches = detectGame(files, params, language, platform, extra);
-
- if (params.singleid == NULL) {
- for (uint i = 0; i < matches.size(); i++) {
- if (matches[i]->gameid == gameid) {
- agdDesc = matches[i];
- break;
- }
- }
- } else if (matches.size() > 0) {
- agdDesc = matches[0];
- }
-
- if (agdDesc == 0) {
- // Use fallback detector if there were no matches by other means
- agdDesc = fallbackDetect(files);
- if (agdDesc != 0) {
- // Seems we found a fallback match. But first perform a basic
- // sanity check: the gameid must match.
- if (params.singleid == NULL && agdDesc->gameid != gameid)
- agdDesc = 0;
- }
- }
-
- if (agdDesc == 0) {
- return kNoGameDataFoundError;
- }
-
- debug(2, "Running %s", toGameDescriptor(*agdDesc, params.list).description().c_str());
- if (!createInstance(syst, engine, agdDesc)) {
- return kNoGameDataFoundError;
- }
- return kNoError;
-}
-
-struct SizeMD5 {
- int size;
- char md5[32+1];
-};
-
-typedef HashMap<String, SizeMD5, IgnoreCase_Hash, IgnoreCase_EqualTo> SizeMD5Map;
-typedef HashMap<String, FSNode, IgnoreCase_Hash, IgnoreCase_EqualTo> FileMap;
-
-static void reportUnknown(const SizeMD5Map &filesSizeMD5) {
- // TODO: This message should be cleaned up / made more specific.
- // For example, we should specify at least which engine triggered this.
- //
- // Might also be helpful to display the full path (for when this is used
- // from the mass detector).
- printf("Your game version appears to be unknown. Please, report the following\n");
- printf("data to the ScummVM team along with name of the game you tried to add\n");
- printf("and its version/language/etc.:\n");
-
- for (SizeMD5Map::const_iterator file = filesSizeMD5.begin(); file != filesSizeMD5.end(); ++file)
- printf(" \"%s\", \"%s\", %d\n", file->_key.c_str(), file->_value.md5, file->_value.size);
-
- printf("\n");
-}
-
-static ADGameDescList detectGameFilebased(const FileMap &allFiles, const Common::ADParams &params);
-
-static ADGameDescList detectGame(const FSList &fslist, const Common::ADParams &params, Language language, Platform platform, const Common::String extra) {
- FileMap allFiles;
- SizeMD5Map filesSizeMD5;
-
- const ADGameFileDescription *fileDesc;
- const ADGameDescription *g;
- const byte *descPtr;
-
- debug(3, "Starting detection");
-
- // First we compose a hashmap of all files in fslist.
- // Includes nifty stuff like removing trailing dots and ignoring case.
- for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
- if (file->isDirectory())
- continue;
-
- String tstr = file->getName();
-
- // Strip any trailing dot
- if (tstr.lastChar() == '.')
- tstr.deleteLastChar();
-
- allFiles[tstr] = *file; // Record the presence of this file
- }
-
- // Check which files are included in some ADGameDescription *and* present
- // in fslist. Compute MD5s and file sizes for these files.
- for (descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize) {
- g = (const ADGameDescription *)descPtr;
-
- for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
- String fname = fileDesc->fileName;
- if (allFiles.contains(fname) && !filesSizeMD5.contains(fname)) {
- debug(3, "+ %s", fname.c_str());
-
- SizeMD5 tmp;
- if (!md5_file_string(allFiles[fname], tmp.md5, params.md5Bytes))
- tmp.md5[0] = 0;
-
- debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5);
-
- File testFile;
- if (testFile.open(allFiles[fname]))
- tmp.size = (int32)testFile.size();
- else
- tmp.size = -1;
-
- filesSizeMD5[fname] = tmp;
- }
- }
- }
-
- ADGameDescList matched;
- int maxFilesMatched = 0;
-
- // MD5 based matching
- uint i;
- for (i = 0, descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize, ++i) {
- g = (const ADGameDescription *)descPtr;
- bool fileMissing = false;
-
- // Do not even bother to look at entries which do not have matching
- // language and platform (if specified).
- if ((language != UNK_LANG && g->language != UNK_LANG && g->language != language) ||
- (platform != kPlatformUnknown && g->platform != kPlatformUnknown && g->platform != platform)) {
- continue;
- }
-
- if ((params.flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
- continue;
-
- // Try to match all files for this game
- for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
- String tstr = fileDesc->fileName;
-
- if (!filesSizeMD5.contains(tstr)) {
- fileMissing = true;
- break;
- }
-
- if (fileDesc->md5 != NULL && 0 != strcmp(fileDesc->md5, filesSizeMD5[tstr].md5)) {
- debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesSizeMD5[tstr].md5);
- fileMissing = true;
- break;
- }
-
- if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesSizeMD5[tstr].size) {
- debug(3, "Size Mismatch. Skipping");
- fileMissing = true;
- break;
- }
-
- debug(3, "Matched file: %s", tstr.c_str());
- }
- if (!fileMissing) {
- debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
- getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
-
- // Count the number of matching files. Then, only keep those
- // entries which match a maximal amount of files.
- int curFilesMatched = 0;
- for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++)
- curFilesMatched++;
-
- if (curFilesMatched > maxFilesMatched) {
- debug(2, " ... new best match, removing all previous candidates");
- maxFilesMatched = curFilesMatched;
-
- for (uint j = 0; j < matched.size();) {
- if (matched[j]->flags & ADGF_KEEPMATCH)
- ++j;
- else
- matched.remove_at(j);
- }
- matched.push_back(g);
- } else if (curFilesMatched == maxFilesMatched) {
- matched.push_back(g);
- } else {
- debug(2, " ... skipped");
- }
-
- } else {
- debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
- getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
- }
- }
-
- // We didn't find a match
- if (matched.empty()) {
- if (!filesSizeMD5.empty())
- reportUnknown(filesSizeMD5);
-
- // Filename based fallback
- if (params.fileBasedFallback != 0)
- matched = detectGameFilebased(allFiles, params);
- }
-
- return matched;
-}
-
-/**
- * Check for each ADFileBasedFallback record whether all files listed
- * in it are present. If multiple pass this test, we pick the one with
- * the maximal number of matching files. In case of a tie, the entry
- * coming first in the list is chosen.
- */
-static ADGameDescList detectGameFilebased(const FileMap &allFiles, const Common::ADParams &params) {
- const ADFileBasedFallback *ptr;
- const char* const* filenames;
-
- int maxNumMatchedFiles = 0;
- const ADGameDescription *matchedDesc = 0;
-
- for (ptr = params.fileBasedFallback; ptr->desc; ++ptr) {
- const ADGameDescription *agdesc = (const ADGameDescription *)ptr->desc;
- int numMatchedFiles = 0;
- bool fileMissing = false;
-
- for (filenames = ptr->filenames; *filenames; ++filenames) {
- debug(3, "++ %s", *filenames);
- if (!allFiles.contains(*filenames)) {
- fileMissing = true;
- break;
- }
-
- numMatchedFiles++;
- }
-
- if (!fileMissing) {
- debug(4, "Matched: %s", agdesc->gameid);
-
- if (numMatchedFiles > maxNumMatchedFiles) {
- matchedDesc = agdesc;
- maxNumMatchedFiles = numMatchedFiles;
-
- debug(4, "and overriden");
- }
- }
- }
-
- ADGameDescList matched;
-
- if (matchedDesc) { // We got a match
- matched.push_back(matchedDesc);
- if (params.flags & kADFlagPrintWarningOnFileBasedFallback) {
- printf("Your game version has been detected using filename matching as a\n");
- printf("variant of %s.\n", matchedDesc->gameid);
- printf("If this is an original and unmodified version, please report any\n");
- printf("information previously printed by ScummVM to the team.\n");
- }
- }
-
- return matched;
-}
-
-GameList AdvancedMetaEngine::getSupportedGames() const {
- return gameIDList(params);
-}
-GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
- return AdvancedDetector::findGameID(gameid, params.list, params.obsoleteList);
-}
-
-} // End of namespace Common
diff --git a/common/advancedDetector.h b/common/advancedDetector.h
deleted file mode 100644
index 522fd7b117..0000000000
--- a/common/advancedDetector.h
+++ /dev/null
@@ -1,221 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-#ifndef COMMON_ADVANCED_DETECTOR_H
-#define COMMON_ADVANCED_DETECTOR_H
-
-#include "common/fs.h"
-#include "common/error.h"
-
-#include "engines/metaengine.h"
-
-namespace Common {
-
-struct ADGameFileDescription {
- const char *fileName;
- uint16 fileType; // Optional. Not used during detection, only by engines.
- const char *md5; // Optional. May be NULL.
- int32 fileSize; // Optional. Set to -1 to ignore.
-};
-
-#define AD_ENTRY1(f, x) {{ f, 0, x, -1}, {NULL, 0, NULL, 0}}
-#define AD_ENTRY1s(f, x, s) {{ f, 0, x, s}, {NULL, 0, NULL, 0}}
-
-enum ADGameFlags {
- ADGF_NO_FLAGS = 0,
- ADGF_KEEPMATCH = (1 << 27), // this entry is kept even when there are matched
- // entries with more files
- ADGF_DROPLANGUAGE = (1 << 28), // don't add language to gameid
- ADGF_CD = (1 << 29), // add "-cd" to gameid
- ADGF_DEMO = (1 << 30) // add "-demo" to gameid
-};
-
-struct ADGameDescription {
- const char *gameid;
- const char *extra;
- ADGameFileDescription filesDescriptions[14];
- Language language;
- Platform platform;
-
- /**
- * A bitmask of extra flags. The top 8 bits are reserved for generic flags
- * defined in the ADGameFlags. This leaves 24 flags to be used by client
- * code.
- */
- uint32 flags;
-};
-
-/**
- * End marker for a table of ADGameDescription structs. Use this to
- * terminate a list to be passed to the AdvancedDetector API.
- */
-#define AD_TABLE_END_MARKER \
- { NULL, NULL, { { NULL, 0, NULL, 0 } }, Common::UNK_LANG, Common::kPlatformUnknown, Common::ADGF_NO_FLAGS }
-
-
-struct ADObsoleteGameID {
- const char *from;
- const char *to;
- Common::Platform platform;
-};
-
-struct ADFileBasedFallback {
- /**
- * Pointer to an ADGameDescription or subclass thereof which will get
- * returned if there's a detection match.
- */
- const void *desc;
-
- /**
- * A zero-terminated list of filenames used for matching. All files in
- * the list must be present to get a detection match.
- */
- const char *filenames[10];
-};
-
-
-enum ADFlags {
- /**
- * Generate/augment preferred target with information on the language (if
- * not equal to english) and platform (if not equal to PC).
- */
- kADFlagDontAugmentPreferredTarget = (1 << 0),
- kADFlagPrintWarningOnFileBasedFallback = (1 << 1),
- kADFlagUseExtraAsHint = (1 << 2)
-};
-
-/**
- * A structure containing all parameters for the AdvancedDetector.
- * Typically, an engine will have a single instance of this which is
- * used by its AdvancedMetaEngine subclass as a parameter to the
- * primary AdvancedMetaEngine constructor.
- */
-struct ADParams {
- /**
- * Pointer to an array of objects which are either ADGameDescription
- * or superset structures (i.e. start with an ADGameDescription member.
- * The list is terminated by an entry with a gameid equal to 0
- * (see AD_TABLE_END_MARKER).
- */
- const byte *descs;
-
- /**
- * The size of a single entry of the above descs array. Always
- * must be >= sizeof(ADGameDescription).
- */
- uint descItemSize;
-
- /**
- * The number of bytes to compute MD5 sum for. The AdvancedDetector
- * is primarily based on computing and matching MD5 checksums of files.
- * Since doing that for large files can be slow, it can be restricted
- * to a subset of all files.
- * Typically this will be set to something between 5 and 50 kilobyte,
- * but arbitrary non-zero values are possible.
- */
- uint md5Bytes;
-
- /**
- * A list of all gameids (and their corresponding descriptions) supported
- * by this engine.
- */
- const PlainGameDescriptor *list;
-
- /**
- * Structure for autoupgrading obsolete targets (optional).
- *
- * @todo Properly explain this.
- */
- const Common::ADObsoleteGameID *obsoleteList;
-
- /**
- * Name of single gameid (optional).
- *
- * @todo Properly explain this -- what does it do?
- */
- const char *singleid;
-
- /**
- * List of files for file-based fallback detection (optional).
- * This is used if the regular MD5 based detection failed to
- * detect anything.
- * As usual this list is terminated by an all-zero entry.
- *
- * @todo Properly explain this
- */
- const ADFileBasedFallback *fileBasedFallback;
-
- /**
- * A bitmask of flags which can be used to configure the behavior
- * of the AdvancedDetector. Refer to ADFlags for a list of flags
- * that can be ORed together and passed here.
- */
- uint32 flags;
-};
-
-
-namespace AdvancedDetector {
-
-/**
- * Scan through the game descriptors specified in params and search for
- * 'gameid' in there. If a match is found, returns a GameDescriptor
- * with gameid and description set.
- */
-GameDescriptor findGameID(
- const char *gameid,
- const PlainGameDescriptor *list,
- const Common::ADObsoleteGameID *obsoleteList = 0
- );
-
-} // End of namespace AdvancedDetector
-
-/**
- * A MetaEngine implementation based around the advanced detector code.
- */
-class AdvancedMetaEngine : public MetaEngine {
- const Common::ADParams &params;
-public:
- AdvancedMetaEngine(const Common::ADParams &dp) : params(dp) {}
-
- virtual GameList getSupportedGames() const;
- virtual GameDescriptor findGame(const char *gameid) const;
- virtual GameList detectGames(const FSList &fslist) const;
- virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
-
- // To be provided by subclasses
- virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const = 0;
-
- /**
- * An (optional) generic fallback detect function which is invoked
- * if both the regular MD5 based detection as well as the file
- * based fallback failed to detect anything.
- */
- virtual const Common::ADGameDescription *fallbackDetect(const FSList &fslist) const {
- return 0;
- }
-};
-
-} // End of namespace Common
-
-#endif
diff --git a/common/module.mk b/common/module.mk
index e04af5270b..6d8a71cd23 100644
--- a/common/module.mk
+++ b/common/module.mk
@@ -1,7 +1,6 @@
MODULE := common
MODULE_OBJS := \
- advancedDetector.o \
archive.o \
config-file.o \
config-manager.o \