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authorAlexander Tkachev2016-06-03 19:18:01 +0600
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commit2a15b8b280af4d4beddb142e468f511a65552e2d (patch)
tree1c04f72866b277ee1410ca952be5296db9e06d6f /common
parent9d186929e16ce023222028143a280aca03605fe9 (diff)
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GUI: Add clearOSD() method
So one can erase everything from OSD and then blit something on it.
Diffstat (limited to 'common')
-rw-r--r--common/system.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/common/system.h b/common/system.h
index 64e4b927b3..6071e4582b 100644
--- a/common/system.h
+++ b/common/system.h
@@ -1113,6 +1113,12 @@ public:
virtual void copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h) = 0;
/**
+ * Clears 'on screen display' from everything drawn on it.
+ */
+
+ virtual void clearOSD() = 0;
+
+ /**
* Return the SaveFileManager, used to store and load savestates
* and other modifiable persistent game data. For more information,
* refer to the SaveFileManager documentation.