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author | Tarek Soliman | 2011-10-12 13:42:37 -0500 |
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committer | Tarek Soliman | 2011-10-27 10:46:21 -0500 |
commit | 2df4b5385c7ae1a2d6d703b06a3749b64f216c15 (patch) | |
tree | b830d2e9b06d3b555c54133fa8d09ab7332ee43a /common | |
parent | 719020a3e7f222f6348e01c8285d85e226919d30 (diff) | |
download | scummvm-rg350-2df4b5385c7ae1a2d6d703b06a3749b64f216c15.tar.gz scummvm-rg350-2df4b5385c7ae1a2d6d703b06a3749b64f216c15.tar.bz2 scummvm-rg350-2df4b5385c7ae1a2d6d703b06a3749b64f216c15.zip |
COMMON: Remove ascii check from KeyState::operator==
ascii is used for display and text input. Operator== shouldn't be used in those cases.
Besides, it breaks the keymapper for non-ascii keys like KEYCODE_LEFT
Diffstat (limited to 'common')
-rw-r--r-- | common/keyboard.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/common/keyboard.h b/common/keyboard.h index bdd0a2d4af..ead6ed427b 100644 --- a/common/keyboard.h +++ b/common/keyboard.h @@ -292,7 +292,8 @@ struct KeyState { } bool operator==(const KeyState &x) const { - return keycode == x.keycode && ascii == x.ascii && flags == x.flags; + // intentionally ignore ascii + return keycode == x.keycode && flags == x.flags; } }; |