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authorJohannes Schickel2012-06-16 02:18:01 +0200
committerJohannes Schickel2012-06-16 02:18:01 +0200
commit31880186e1c78023e2e552a7fceaa27c3d2d08b1 (patch)
tree08f62b1b8d032a490e1d3d63f33814ed93785439 /common
parentf917db972e0ae7e4e82a6430010a155cbb3a92c0 (diff)
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BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
Diffstat (limited to 'common')
-rw-r--r--common/system.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/common/system.h b/common/system.h
index 94bf7f01eb..f35c09c427 100644
--- a/common/system.h
+++ b/common/system.h
@@ -657,7 +657,7 @@ public:
* @see updateScreen
* @see getScreenFormat
*/
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) = 0;
/**
* Lock the active screen framebuffer and return a Graphics::Surface