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authorMax Horn2003-03-01 20:39:17 +0000
committerMax Horn2003-03-01 20:39:17 +0000
commit3c3812d754c4c17039df0cce9751d52ed3085d4e (patch)
tree61d0fdff342d9aadf5b7f40a364a5c62f9bd2432 /common
parente0d71afcb99cbf387519e2292768b9c837a07c80 (diff)
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no need for a hack if include gameDetector.h anyway...
svn-id: r6650
Diffstat (limited to 'common')
-rw-r--r--common/engine.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/common/engine.cpp b/common/engine.cpp
index 2ccc9a9a4a..f507629771 100644
--- a/common/engine.cpp
+++ b/common/engine.cpp
@@ -83,7 +83,6 @@ Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst)
if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
// Simon the Sorcerer
- detector->_gameId -= GID_SIMON_FIRST;
engine = Engine_SIMON_create(detector, syst);
} else {
// Some kind of Scumm game