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authorMax Horn2003-09-17 23:05:07 +0000
committerMax Horn2003-09-17 23:05:07 +0000
commit3c55fd316fb1e9203744fd520c9553eedb15a348 (patch)
tree74e7e8116bea977320c1b999b85df2e2ba0cc26d /common
parent0eea7999ebbb7b2f580870f538dc7842c1a8d644 (diff)
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cleanup
svn-id: r10284
Diffstat (limited to 'common')
-rw-r--r--common/engine.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/common/engine.h b/common/engine.h
index 5bd4857cef..d62a4de3cd 100644
--- a/common/engine.h
+++ b/common/engine.h
@@ -28,6 +28,11 @@ extern const char *gScummVMVersion; // e.g. "0.4.1"
extern const char *gScummVMBuildDate; // e.g. "2003-06-24"
extern const char *gScummVMFullVersion; // e.g. "ScummVM 0.4.1 (2003-06-24)"
+// TODO: Get rid of these enums. Ideally, GIDs should be
+// 100% local to the module they are defined in. Right now
+// we can't make this change since some of the backends
+// and also gui/launcher.cpp contain tests on the GID.
+// Ideally, all those should be converted to something else.
enum GameId {
GID_SCUMM_FIRST = 1,
GID_SCUMM_LAST = GID_SCUMM_FIRST + 99,