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author | Max Horn | 2004-09-04 01:31:04 +0000 |
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committer | Max Horn | 2004-09-04 01:31:04 +0000 |
commit | 4bd05071e511c077811040c7c746d1c5f8e8c3f8 (patch) | |
tree | 15ddd6e0ab7b7474668ea07bca628ddbd4efa8a4 /common | |
parent | b086ee7f67b7de4d218ff1e4862271d9e921ba9c (diff) | |
download | scummvm-rg350-4bd05071e511c077811040c7c746d1c5f8e8c3f8.tar.gz scummvm-rg350-4bd05071e511c077811040c7c746d1c5f8e8c3f8.tar.bz2 scummvm-rg350-4bd05071e511c077811040c7c746d1c5f8e8c3f8.zip |
Got rid of OSystem::move_screen
svn-id: r14882
Diffstat (limited to 'common')
-rw-r--r-- | common/system.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/common/system.h b/common/system.h index 794271f8bb..f3cad4f9b6 100644 --- a/common/system.h +++ b/common/system.h @@ -265,19 +265,6 @@ public: virtual void updateScreen() = 0; /** - * Moves the screen content by the offset specified via dx/dy. - * Only the region from x=0 till x=height-1 is affected. - * @param dx the horizontal offset. - * @param dy the vertical offset. - * @param height the number of lines which in which the move will be done. - * - * @todo This is a rather special screen effect, only used by the SCUMM - * frontend - we should consider removing it from the backend API - * and instead implement the functionality in the frontend. - */ - virtual void move_screen(int dx, int dy, int height) = 0; - - /** * Set current shake position, a feature needed for some SCUMM screen effects. * The effect causes the displayed graphics to be shifted upwards by the specified * (always positive) offset. The area at the bottom of the screen which is moved |