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author | Max Horn | 2005-05-08 23:32:31 +0000 |
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committer | Max Horn | 2005-05-08 23:32:31 +0000 |
commit | 5702c16c16dcf8c4971e9c4f0232340366dc1916 (patch) | |
tree | 87dbad05360513424bd37553eedb915124f65f2c /common | |
parent | 9b8d88a1136ba5c86498cc9367f0d4b942610c68 (diff) | |
download | scummvm-rg350-5702c16c16dcf8c4971e9c4f0232340366dc1916.tar.gz scummvm-rg350-5702c16c16dcf8c4971e9c4f0232340366dc1916.tar.bz2 scummvm-rg350-5702c16c16dcf8c4971e9c4f0232340366dc1916.zip |
New method InSaveFile::skip()
svn-id: r17979
Diffstat (limited to 'common')
-rw-r--r-- | common/savefile.cpp | 9 | ||||
-rw-r--r-- | common/savefile.h | 12 |
2 files changed, 14 insertions, 7 deletions
diff --git a/common/savefile.cpp b/common/savefile.cpp index 2210f3d05a..5a8158799d 100644 --- a/common/savefile.cpp +++ b/common/savefile.cpp @@ -31,6 +31,7 @@ #include <zlib.h> #endif + const char *SaveFileManager::getSavePath() const { #if defined(__PALM_OS__) @@ -85,6 +86,10 @@ public: uint32 write(const void *dataPtr, uint32 dataSize) { return ::fwrite(dataPtr, 1, dataSize, fh); } + + void skip(uint32 offset) { + ::fseek(fh, offset, SEEK_SET); + } }; @@ -128,6 +133,10 @@ public: _ioError = true; return ret; } + + void skip(uint32 offset) { + ::gzseek(fh, offset, SEEK_SET); + } }; #endif diff --git a/common/savefile.h b/common/savefile.h index 4b4771daa9..e8496a8a4c 100644 --- a/common/savefile.h +++ b/common/savefile.h @@ -31,23 +31,21 @@ * A class which allows game engines to load game state data. * That typically means "save games", but also includes things like the * IQ points in Indy3. - * - * @todo Add error checking abilities. - * @todo Change base class to SeekableReadStream; or alternatively, - * add a simple 'skip()' method which would allow skipping - * a number of bytes in the savefile. */ class InSaveFile : public Common::ReadStream { public: virtual ~InSaveFile() {} + + /** + * Skip over the specified (positive) amount of bytes in the input stream. + */ + virtual void skip(uint32 offset) = 0; }; /** * A class which allows game engines to save game state data. * That typically means "save games", but also includes things like the * IQ points in Indy3. - * - * @todo Add error checking abilities. */ class OutSaveFile : public Common::WriteStream { public: |