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author | Max Horn | 2003-05-15 21:25:35 +0000 |
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committer | Max Horn | 2003-05-15 21:25:35 +0000 |
commit | 6cbfc1e3427bf74d124c0050f8169b9f5415be02 (patch) | |
tree | 7e98f879b096db0d1100d9fa647f08024cb257ec /common | |
parent | 095aff34d55c5c5dd819739d5ce1f5d4a63759f0 (diff) | |
download | scummvm-rg350-6cbfc1e3427bf74d124c0050f8169b9f5415be02.tar.gz scummvm-rg350-6cbfc1e3427bf74d124c0050f8169b9f5415be02.tar.bz2 scummvm-rg350-6cbfc1e3427bf74d124c0050f8169b9f5415be02.zip |
cleanup (rect.h is not used anywhere but I plan to change that...)
svn-id: r7537
Diffstat (limited to 'common')
-rw-r--r-- | common/rect.h | 63 |
1 files changed, 21 insertions, 42 deletions
diff --git a/common/rect.h b/common/rect.h index 59b5a2bee1..391eb32f90 100644 --- a/common/rect.h +++ b/common/rect.h @@ -30,27 +30,15 @@ namespace ScummVM { This small class is an helper for position and size values. */ -class Point { - friend class Rect; -private: - int32 _x; //!< The horizontal part of the point - int32 _y; //!< The vertical part of the point -public: - Point() : _x(0), _y(0) {}; - Point(const Point & p) : _x(p._x), _y(p._y) {}; - explicit Point(int32 x, int32 y) : _x(x), _y(y) {}; - Point & operator=(const Point & p) { _x = p._x; _y = p._y; return *this; }; - bool operator==(const Point & p) const { return _x == p._x && _y == p._y; }; - const int32 & getX() const { return _x; }; - const int32 & getY() const { return _y; }; - int32 & getX() { return _x; }; - int32 & getY() { return _y; }; - Point operator+(const Point & p) const { return Point(_x + p._x, _y+p._y); }; - Point operator-(const Point & p) const { return Point(_x - p._x, _y-p._y); }; - Point & operator+=(const Point & p) { _x += p._x; _y += p._y; return *this; }; - Point & operator-=(const Point & p) { _x -= p._x; _y -= p._y; return *this; }; - bool isOrigin() const { return _x == 0 && _y == 0; }; - void set(int32 x, int32 y) { _x = x; _y = y; } +struct Point { + int x; //!< The horizontal part of the point + int y; //!< The vertical part of the point + + Point() : x(0), y(0) {}; + Point(const Point & p) : x(p.x), y(p.y) {}; + explicit Point(int x, int y) : x(x), y(y) {}; + Point & operator=(const Point & p) { x = p.x; y = p.y; return *this; }; + bool operator==(const Point & p) const { return x == p.x && y == p.y; }; }; /*! @brief simple class for handling a rectangular zone. @@ -58,23 +46,16 @@ public: This small class is an helper for rectangles. It is mostly used by the blitter class. */ -class Rect { -private: - Point _topLeft; //!< The point at the top left of the rectangle - Point _bottomRight; //!< The point at the bottom right of the rectangle -public: - Rect() : _topLeft(0, 0), _bottomRight(0,0) {} - Rect(int32 x, int32 y) : _topLeft(0, 0), _bottomRight(x, y) {} - Rect(int32 x1, int32 y1, int32 x2, int32 y2) : _topLeft(x1, y1), _bottomRight(x2, y2) {} +struct Rect { + int top, left; //!< The point at the top left of the rectangle (part of the rect). + int bottom, right; //!< The point at the bottom right of the rectangle (not part of the rect). + + Rect() : top(0), left(0), bottom(0), right(0) {} + Rect(int x, int y) : _topLeft(0, 0), _bottomRight(x, y) {} + Rect(int x1, int y1, int x2, int y2) : top(x1), left(y1), bottom(x2), right(y2) {} Point size() const { return (_bottomRight - _topLeft); }; - int32 width() const { return size()._x; } - int32 height() const { return size()._y; } - int32 left() const { return _topLeft._x; } - int32 right() const { return _bottomRight._x; } - int32 top() const { return _topLeft._y; } - int32 bottom() const { return _bottomRight._y; } - const Point & topLeft() const { return _topLeft; } - const Point & bottomRight() const { return _bottomRight; } + int width() const { return right - left; } + int height() const { return top - bottom; } /*! @brief check if given position is inside the rectangle @@ -83,8 +64,8 @@ public: @return true if the given position is inside the rectangle, false otherwise */ - bool isInside(int32 x, int32 y) const { - return (_topLeft._x <= x) && (_bottomRight._x > x) && (_topLeft._y <= y) && (_bottomRight._y > y); + bool isInside(int x, int y) const { + return (left <= x) && (x < right) && (top <= y) && (y < bottom); } /*! @brief check if given point is inside the rectangle @@ -93,10 +74,8 @@ public: @return true if the given point is inside the rectangle, false otherwise */ bool isInside(const Point & p) const { - return (_topLeft._x <= p._x) && (_bottomRight._x > p._x) && (_topLeft._y <= p._y) && (_bottomRight._y > p._y); + return (left <= p.x) && (p.x < right) && (top <= p.y) && (p.y < bottom); } - - bool clip(Rect & r) const; }; }; // End of namespace ScummVM |