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| author | Max Horn | 2007-06-28 19:35:48 +0000 |
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| committer | Max Horn | 2007-06-28 19:35:48 +0000 |
| commit | 6dfa44dbd58e0a8c1a6b4e31c2fe605b75fce6ed (patch) | |
| tree | 8a13896b3e691d3176cb4ad079df6d0a077819ee /common | |
| parent | 2249db2c6d7603bf3fc81241fa4b87b0a7f72610 (diff) | |
| download | scummvm-rg350-6dfa44dbd58e0a8c1a6b4e31c2fe605b75fce6ed.tar.gz scummvm-rg350-6dfa44dbd58e0a8c1a6b4e31c2fe605b75fce6ed.tar.bz2 scummvm-rg350-6dfa44dbd58e0a8c1a6b4e31c2fe605b75fce6ed.zip | |
Moved some fixed point code to its own header file; simplified the LinearRateConverter code a bit; corrected some comments; split makeRateConverter into two funcs (one of them being a template func), for easier maintenance
svn-id: r27760
Diffstat (limited to 'common')
| -rw-r--r-- | common/frac.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/common/frac.h b/common/frac.h new file mode 100644 index 0000000000..d4df455c32 --- /dev/null +++ b/common/frac.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef COMMON_FRAC_H +#define COMMON_FRAC_H + +#include "common/scummsys.h" + +/** + * The precision of the fractional (fixed point) type we define below. + * Normally you should never have to modify this value. + */ +enum { + FRAC_BITS = 16, + FRAC_LO_MASK = ((1L << FRAC_BITS) - 1), + FRAC_HI_MASK = ((1L << FRAC_BITS) - 1) << FRAC_BITS, + + FRAC_ONE = (1L << FRAC_BITS), // 1.0 + FRAC_HALF = (1L << (FRAC_BITS-1)) // 0.5 +}; + +/** + * Fixed-point fractions, used by the sound rate converter and other code. + */ +typedef int32 frac_t; + +inline frac_t intToFrac(int16 value) { return value << FRAC_BITS; } + +#endif |
