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authorMax Horn2010-06-15 12:21:08 +0000
committerMax Horn2010-06-15 12:21:08 +0000
commit703f0ca29c8f1915b5fae13decb6ccde110adada (patch)
tree29d5522af7f94821deead51092fc5ce91018ae96 /common
parent96f1e293009a7fe1291ed0f7c1255f9010b75098 (diff)
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SYSTEM: Unify OSystem::getSupportedFormats() signature
svn-id: r49838
Diffstat (limited to 'common')
-rw-r--r--common/system.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/common/system.h b/common/system.h
index 60cea49f87..a09912b3a7 100644
--- a/common/system.h
+++ b/common/system.h
@@ -383,7 +383,7 @@ public:
* @note Backends supporting RGB color should accept game data in RGB color
* order, even if hardware uses BGR or some other color order.
*/
- virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0;
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
#else
inline Graphics::PixelFormat getScreenFormat() const {
return Graphics::PixelFormat::createFormatCLUT8();