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author | Travis Howell | 2003-06-01 09:41:56 +0000 |
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committer | Travis Howell | 2003-06-01 09:41:56 +0000 |
commit | 771dcfaad7b88deb17f76dfa06ec4a3fb1c98271 (patch) | |
tree | 34cdde23afa187523b1cf9d8f1bc8f9c1c237738 /common | |
parent | b3e166897027246940f6b15d83404b39ffa6dd10 (diff) | |
download | scummvm-rg350-771dcfaad7b88deb17f76dfa06ec4a3fb1c98271.tar.gz scummvm-rg350-771dcfaad7b88deb17f76dfa06ec4a3fb1c98271.tar.bz2 scummvm-rg350-771dcfaad7b88deb17f76dfa06ec4a3fb1c98271.zip |
Rename SimonState to SimonEngine
svn-id: r8228
Diffstat (limited to 'common')
-rw-r--r-- | common/engine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/common/engine.h b/common/engine.h index d6de2d4d32..151ce69352 100644 --- a/common/engine.h +++ b/common/engine.h @@ -58,7 +58,7 @@ public: virtual const char *getGameDataPath() const { return _gameDataPath; } // Create a new engine object based on the detector - either - // a Scumm or a SimonState object currently. + // a Scumm or a SimonEngine object currently. static Engine *createFromDetector(GameDetector *detector, OSystem *syst); // Specific for each engine preparare of erroe string |