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author | Max Horn | 2004-04-25 16:16:21 +0000 |
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committer | Max Horn | 2004-04-25 16:16:21 +0000 |
commit | 795a735a312c1a6c444c4b35c62721b69eee3d8b (patch) | |
tree | 73faa5f0cdc71fd88618d467c957a88e5050efdf /common | |
parent | abc8dca0732b26d6d5e27e8a4c5a4136faff1bbd (diff) | |
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Comment about how our Rect class works. Note: the SAGA engine currently does use the alternate approach to rects! Hence we can't currently use all those nice and nifty helper methods from Common::Rect in SAGA.
svn-id: r13626
Diffstat (limited to 'common')
-rw-r--r-- | common/rect.h | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/common/rect.h b/common/rect.h index 7eeec875f2..40b01044a7 100644 --- a/common/rect.h +++ b/common/rect.h @@ -46,7 +46,20 @@ struct Point { /*! @brief simple class for handling a rectangular zone. This small class is an helper for rectangles. - It is mostly used by the blitter class. + Note: This implementation is built around the assumption that (top,left) is + part of the rectangle, but (bottom,right) is not! This is reflected in + various methods, including contains(), intersects() and others. + + Another very wide spread approach to rectangle classes treats (bottom,right) + also as a part of the rectangle. + + Coneptually, both are sound, but the approach we use saves many intermediate + computations (like computing the height in our case is done by doing this: + height = bottom - top; + while in the alternate system, it would be + height = bottom - top + 1; + + When writing code using our Rect class, always keep this principle in mind! */ struct Rect { int16 top, left; //!< The point at the top left of the rectangle (part of the rect). |