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authoraviloria2019-12-05 16:51:09 +0100
committerFilippos Karapetis2019-12-27 01:36:19 +0200
commit92c7366d1c96d882d95af9cee6af63547709b42e (patch)
tree7eb1bd67c6d1f8d989090f5d9dd9a84a3f8e4a6c /common
parentf7a5c21d4de443f861544db17b18c958cea2811f (diff)
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COMMON: Add ZH_ANY language for generic chinese languages
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese'
Diffstat (limited to 'common')
-rw-r--r--common/language.cpp1
-rw-r--r--common/language.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/common/language.cpp b/common/language.cpp
index 0eb0411b1d..488ec45e80 100644
--- a/common/language.cpp
+++ b/common/language.cpp
@@ -27,6 +27,7 @@
namespace Common {
const LanguageDescription g_languages[] = {
+ { "nz", "nz", "Chinese", ZH_ANY }, // Generic Chinese (when only one game version exist)
{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
{ "hr", "hr_HR", "Croatian", HR_HRV },
diff --git a/common/language.h b/common/language.h
index aa2efdd82e..04841d56b3 100644
--- a/common/language.h
+++ b/common/language.h
@@ -33,6 +33,7 @@ class String;
* List of game language.
*/
enum Language {
+ ZH_ANY, // Generic Chinese (when only one game version exist)
ZH_CNA,
ZH_TWN,
HR_HRV,