diff options
author | Alejandro Marzini | 2010-07-30 03:06:57 +0000 |
---|---|---|
committer | Alejandro Marzini | 2010-07-30 03:06:57 +0000 |
commit | 9daa1c7f9359ca2467e9067b2f31021fdb7e0981 (patch) | |
tree | 2c1347da2845d81c85f4bb6b2aeb24ed92c83e25 /common | |
parent | 37f7748a4abe9bf915871345797826641899ba49 (diff) | |
download | scummvm-rg350-9daa1c7f9359ca2467e9067b2f31021fdb7e0981.tar.gz scummvm-rg350-9daa1c7f9359ca2467e9067b2f31021fdb7e0981.tar.bz2 scummvm-rg350-9daa1c7f9359ca2467e9067b2f31021fdb7e0981.zip |
OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
Diffstat (limited to 'common')
-rw-r--r-- | common/system.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/common/system.h b/common/system.h index 6c8d6108a4..a11adb4134 100644 --- a/common/system.h +++ b/common/system.h @@ -356,6 +356,13 @@ public: */ virtual int getGraphicsMode() const = 0; + /** + * Sets the graphics scale factor to x1. Games with large screen sizes + * reset the scale to x1 so the screen will not be too big when starting + * the game. + */ + virtual void resetGraphicsScale() = 0; + #ifdef USE_RGB_COLOR /** * Determine the pixel format currently in use for screen rendering. |