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authorTarek Soliman2012-02-17 17:08:58 -0600
committerTarek Soliman2012-02-20 06:49:22 -0600
commita0ba4eb569ae9ec0e05a7ba8532ab304e6852f84 (patch)
tree8512ff77abea1150250712ab1cb1b872c32b2f67 /common
parentc0b04fdcaa0d357a0565a16ea7be74994e55da07 (diff)
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KEYMAPPER: Rewrite the EventMapper API
Diffstat (limited to 'common')
-rw-r--r--common/EventDispatcher.cpp22
-rw-r--r--common/events.h22
2 files changed, 21 insertions, 23 deletions
diff --git a/common/EventDispatcher.cpp b/common/EventDispatcher.cpp
index 6f36ee5f0f..4c7286bbb5 100644
--- a/common/EventDispatcher.cpp
+++ b/common/EventDispatcher.cpp
@@ -21,7 +21,6 @@
*/
#include "common/events.h"
-#include "common/textconsole.h"
namespace Common {
@@ -49,26 +48,15 @@ void EventDispatcher::dispatch() {
dispatchPoll();
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
- const bool allowMapping = i->source->allowMapping();
-
while (i->source->pollEvent(event)) {
// We only try to process the events via the setup event mapper, when
// we have a setup mapper and when the event source allows mapping.
assert(_mapper);
- if (allowMapping) {
- bool mapped = _mapper->notifyEvent(event);
- // EventMappers must map all events
- if (!mapped)
- error("Event [%u] was not mapped by the EventMapper!", event.type);
- // We allow the event mapper to create multiple events, when
- // eating an event.
- while (_mapper->pollEvent(event))
- dispatchEvent(event);
-
- // Try getting another event from the current EventSource.
- continue;
- } else {
- dispatchEvent(Event(event));
+ List<Event> mappedEvents = _mapper->mapEvent(event, i->source);
+
+ for (List<Event>::iterator j = mappedEvents.begin(); j != mappedEvents.end(); ++j) {
+ const Event mappedEvent = *j;
+ dispatchEvent(mappedEvent);
}
}
}
diff --git a/common/events.h b/common/events.h
index 48854b2abf..fec4d37d34 100644
--- a/common/events.h
+++ b/common/events.h
@@ -213,15 +213,25 @@ public:
*
* An example for this is the Keymapper.
*/
-class EventMapper : public EventSource, public EventObserver {
+class EventMapper {
public:
- /** For event mappers resulting events should never be mapped */
- bool allowMapping() const { return false; }
+ virtual ~EventMapper() {}
+
+ /**
+ * Map an incoming event to one or more action events
+ */
+ virtual List<Event> mapEvent(const Event &ev, EventSource *source) = 0;
};
-class DefaultEventMapper : public EventMapper, private ArtificialEventSource {
- bool notifyEvent(const Event &ev) { ArtificialEventSource::addEvent(Event(ev)); return true; }
- bool pollEvent(Event &ev) { return ArtificialEventSource::pollEvent(ev); }
+class DefaultEventMapper : public EventMapper {
+public:
+ // EventMapper interface
+ virtual List<Event> mapEvent(const Event &ev, EventSource *source) {
+ List<Event> events;
+ // just pass it through
+ events.push_back(ev);
+ return events;
+ }
};
/**