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authorMax Horn2003-10-26 21:30:52 +0000
committerMax Horn2003-10-26 21:30:52 +0000
commita4d2a47820ad7ce26de1f52a9a11f6d466ed9610 (patch)
tree8561421e140950ed282475a0ffb58fe0c79b5edf /common
parentfbd6528e365babdd9e6d59089ef210f04a7eb19e (diff)
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factor out common debugger code
svn-id: r10984
Diffstat (limited to 'common')
-rw-r--r--common/debugger.cpp358
-rw-r--r--common/debugger.h98
2 files changed, 456 insertions, 0 deletions
diff --git a/common/debugger.cpp b/common/debugger.cpp
new file mode 100644
index 0000000000..8723ad317f
--- /dev/null
+++ b/common/debugger.cpp
@@ -0,0 +1,358 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+#include "stdafx.h"
+
+#include "common/debugger.h"
+
+#if USE_CONSOLE
+ #include "gui/console.h"
+#endif
+
+#ifdef _WIN32_WCE
+extern void force_keyboard(bool);
+#endif
+
+namespace Common {
+
+template <class T>
+Debugger<T>::Debugger(NewGui *gui) {
+ _frame_countdown = 0;
+ _dvar_count = 0;
+ _dcmd_count = 0;
+ _detach_now = false;
+ _isAttached = false;
+ _errStr = NULL;
+ _firstTime = true;
+ _debuggerDialog = new ConsoleDialog(gui, 1.0, 0.67F);
+ _debuggerDialog->setInputCallback(debuggerInputCallback, this);
+ _debuggerDialog->setCompletionCallback(debuggerCompletionCallback, this);
+}
+
+template <class T>
+Debugger<T>::~Debugger() {
+ delete _debuggerDialog;
+}
+
+
+// Initialisation Functions
+template <class T>
+int Debugger<T>::DebugPrintf(const char *format, ...) {
+ va_list argptr;
+
+ va_start(argptr, format);
+ int count;
+#if USE_CONSOLE
+ count = _debuggerDialog->vprintf(format, argptr);
+#else
+ count = ::vprintf(format, argptr);
+#endif
+ va_end (argptr);
+ return count;
+}
+
+template <class T>
+void Debugger<T>::attach(const char *entry) {
+
+#ifdef _WIN32_WCE
+ force_keyboard(true);
+#endif
+
+ if (entry) {
+ _errStr = strdup(entry);
+ }
+
+ _frame_countdown = 1;
+ _detach_now = false;
+ _isAttached = true;
+}
+
+template <class T>
+void Debugger<T>::detach() {
+#ifdef _WIN32_WCE
+ force_keyboard(false);
+#endif
+
+ _detach_now = false;
+ _isAttached = false;
+}
+
+// Temporary execution handler
+template <class T>
+void Debugger<T>::onFrame() {
+ if (_frame_countdown == 0)
+ return;
+ --_frame_countdown;
+
+ if (!_frame_countdown) {
+
+ preEnter();
+ enter();
+ postEnter();
+
+ // Detach if we're finished with the debugger
+ if (_detach_now)
+ detach();
+ }
+}
+
+// Main Debugger Loop
+template <class T>
+void Debugger<T>::enter() {
+#if USE_CONSOLE
+ if (_firstTime) {
+ DebugPrintf("Debugger started, type 'exit' to return to the game.\n");
+ DebugPrintf("Type 'help' to see a little list of commands and variables.\n");
+ _firstTime = false;
+ }
+
+ if (_errStr) {
+ DebugPrintf("ERROR: %s\n\n", _errStr);
+ free(_errStr);
+ _errStr = NULL;
+ }
+
+ _debuggerDialog->runModal();
+#else
+ // TODO: compared to the console input, this here is very bare bone.
+ // For example, no support for tab completion and no history. At least
+ // we should re-add (optional) support for the readline library.
+ // Or maybe instead of choosing between a console dialog and stdio,
+ // we should move that choice into the ConsoleDialog class - that is,
+ // the console dialog code could be #ifdef'ed to not print to the dialog
+ // but rather to stdio. This way, we could also reuse the command history
+ // and tab completion of the console. It would still require a lot of
+ // work, but at least no dependency on a 3rd party library...
+
+ printf("Debugger entered, please switch to this console for input.\n");
+
+ int i;
+ char buf[256];
+
+ do {
+ printf("debug> ");
+ if (!fgets(buf, sizeof(buf), stdin))
+ return;
+
+ i = strlen(buf);
+ while (i > 0 && buf[i - 1] == '\n')
+ buf[--i] = 0;
+
+ if (i == 0)
+ continue;
+ } while (RunCommand(buf));
+
+#endif
+}
+
+// Command execution loop
+template <class T>
+bool Debugger<T>::RunCommand(const char *inputOrig) {
+ int i = 0, num_params = 0;
+ const char *param[256];
+ char *input = strdup(inputOrig); // One of the rare occasions using strdup is OK (although avoiding strtok might be more elegant here).
+
+ // Parse out any params
+ char *tok = strtok(input, " ");
+ if (tok) {
+ do {
+ param[num_params++] = tok;
+ } while ((tok = strtok(NULL, " ")) != NULL);
+ } else {
+ param[num_params++] = input;
+ }
+
+ for (i=0; i < _dcmd_count; i++) {
+ if (!strcmp(_dcmds[i].name, param[0])) {
+ bool result = (((T *)this)->*_dcmds[i].function)(num_params, param);
+ free(input);
+ return result;
+ }
+ }
+
+ // It's not a command, so things get a little tricky for variables. Do fuzzy matching to ignore things like subscripts.
+ for (i = 0; i < _dvar_count; i++) {
+ if (!strncmp(_dvars[i].name, param[0], strlen(_dvars[i].name))) {
+ if (num_params > 1) {
+ // Alright, we need to check the TYPE of the variable to deref and stuff... the array stuff is a bit ugly :)
+ switch(_dvars[i].type) {
+ // Integer
+ case DVAR_INT:
+ *(int *)_dvars[i].variable = atoi(param[1]);
+ DebugPrintf("(int)%s = %d\n", param[0], *(int *)_dvars[i].variable);
+ break;
+ // Integer Array
+ case DVAR_INTARRAY: {
+ char *chr = strchr(param[0], '[');
+ if (!chr) {
+ DebugPrintf("You must access this array as %s[element]\n", param[0]);
+ } else {
+ int element = atoi(chr+1);
+ int32 *var = *(int32 **)_dvars[i].variable;
+ if (element > _dvars[i].optional) {
+ DebugPrintf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional);
+ } else {
+ var[element] = atoi(param[1]);
+ DebugPrintf("(int)%s = %d\n", param[0], var[element]);
+ }
+ }
+ }
+ break;
+ default:
+ DebugPrintf("Failed to set variable %s to %s - unknown type\n", _dvars[i].name, param[1]);
+ break;
+ }
+ } else {
+ // And again, type-dependent prints/defrefs. The array one is still ugly.
+ switch(_dvars[i].type) {
+ // Integer
+ case DVAR_INT:
+ DebugPrintf("(int)%s = %d\n", param[0], *(int *)_dvars[i].variable);
+ break;
+ // Integer array
+ case DVAR_INTARRAY: {
+ char *chr = strchr(param[0], '[');
+ if (!chr) {
+ DebugPrintf("You must access this array as %s[element]\n", param[0]);
+ } else {
+ int element = atoi(chr+1);
+ int16 *var = *(int16 **)_dvars[i].variable;
+ if (element > _dvars[i].optional) {
+ DebugPrintf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional);
+ } else {
+ DebugPrintf("(int)%s = %d\n", param[0], var[element]);
+ }
+ }
+ }
+ break;
+ // String
+ case DVAR_STRING:
+ DebugPrintf("(string)%s = %s\n", param[0], ((Common::String *)_dvars[i].variable)->c_str());
+ break;
+ default:
+ DebugPrintf("%s = (unknown type)\n", param[0]);
+ break;
+ }
+ }
+
+ free(input);
+ return true;
+ }
+ }
+
+ DebugPrintf("Unknown command or variable\n");
+ free(input);
+ return true;
+}
+
+// returns true if something has been completed
+// completion has to be delete[]-ed then
+template <class T>
+bool Debugger<T>::TabComplete(const char *input, char*& completion) {
+ // very basic tab completion
+ // for now it just supports command completions
+
+ // adding completions of command parameters would be nice (but hard) :-)
+ // maybe also give a list of possible command completions?
+ // (but this will require changes to console)
+
+ if (strchr(input, ' '))
+ return false; // already finished the first word
+
+ unsigned int inputlen = strlen(input);
+
+ unsigned int matchlen = 0;
+ char match[30]; // the max. command name is 30 chars
+
+ for (int i = 0; i < _dcmd_count; i++) {
+ if (!strncmp(_dcmds[i].name, input, inputlen)) {
+ unsigned int commandlen = strlen(_dcmds[i].name);
+ if (commandlen == inputlen) { // perfect match
+ return false;
+ }
+ if (commandlen > inputlen) { // possible match
+ // no previous match
+ if (matchlen == 0) {
+ strcpy(match, _dcmds[i].name + inputlen);
+ matchlen = commandlen - inputlen;
+ } else {
+ // take common prefix of previous match and this command
+ unsigned int j;
+ for (j = 0; j < matchlen; j++) {
+ if (match[j] != _dcmds[i].name[inputlen + j]) break;
+ }
+ matchlen = j;
+ }
+ if (matchlen == 0)
+ return false;
+ }
+ }
+ }
+ if (matchlen == 0)
+ return false;
+
+ completion = new char[matchlen + 1];
+ memcpy(completion, match, matchlen);
+ completion[matchlen] = 0;
+ return true;
+}
+
+// Variable registration function
+template <class T>
+void Debugger<T>::DVar_Register(const char *varname, void *pointer, int type, int optional) {
+ assert(_dvar_count < (int)sizeof(_dvars));
+ strcpy(_dvars[_dvar_count].name, varname);
+ _dvars[_dvar_count].type = type;
+ _dvars[_dvar_count].variable = pointer;
+ _dvars[_dvar_count].optional = optional;
+
+ _dvar_count++;
+}
+
+// Command registration function
+template <class T>
+void Debugger<T>::DCmd_Register(const char *cmdname, DebugProc pointer) {
+ assert(_dcmd_count < (int)sizeof(_dcmds));
+ strcpy(_dcmds[_dcmd_count].name, cmdname);
+ _dcmds[_dcmd_count].function = pointer;
+
+ _dcmd_count++;
+}
+
+// Console handler
+#if USE_CONSOLE
+template <class T>
+bool Debugger<T>::debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon) {
+ Debugger *debugger = (Debugger *)refCon;
+
+ return debugger->RunCommand(input);
+}
+
+
+template <class T>
+bool Debugger<T>::debuggerCompletionCallback(ConsoleDialog *console, const char *input, char*& completion, void *refCon) {
+ Debugger *debugger = (Debugger *)refCon;
+
+ return debugger->TabComplete(input, completion);
+}
+
+#endif
+
+} // End of namespace Common
diff --git a/common/debugger.h b/common/debugger.h
new file mode 100644
index 0000000000..f00910d8ea
--- /dev/null
+++ b/common/debugger.h
@@ -0,0 +1,98 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef COMMON_DEBUGGER_H
+#define COMMON_DEBUGGER_H
+
+class ConsoleDialog;
+class NewGui;
+
+namespace Common {
+
+// Choose between text console or ScummConsole
+#define USE_CONSOLE 1
+
+template <class T>
+class Debugger {
+public:
+ Debugger(NewGui *gui);
+ virtual ~Debugger();
+
+ int DebugPrintf(const char *format, ...);
+
+ virtual void onFrame();
+
+ virtual void attach(const char *entry = 0);
+ bool isAttached() const { return _isAttached; }
+
+protected:
+ typedef bool (T::*DebugProc)(int argc, const char **argv);
+
+ enum {
+ DVAR_INT,
+ DVAR_BOOL,
+ DVAR_INTARRAY,
+ DVAR_STRING
+ };
+
+ struct DVar {
+ char name[30];
+ void *variable;
+ int type, optional;
+ };
+
+ struct DCmd {
+ char name[30];
+ DebugProc function;
+ };
+
+ int _frame_countdown, _dvar_count, _dcmd_count;
+ DVar _dvars[256];
+ DCmd _dcmds[256];
+ bool _detach_now;
+
+private:
+ bool _isAttached;
+ char *_errStr;
+ bool _firstTime;
+ ConsoleDialog *_debuggerDialog;
+
+protected:
+ void detach();
+ void enter();
+
+ virtual void preEnter() = 0;
+ virtual void postEnter() = 0;
+
+ bool RunCommand(const char *input);
+ bool TabComplete(const char *input, char*& completion);
+
+ void DVar_Register(const char *varname, void *pointer, int type, int optional);
+ void DCmd_Register(const char *cmdname, DebugProc pointer);
+
+#if USE_CONSOLE
+ static bool debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon);
+ static bool debuggerCompletionCallback(ConsoleDialog *console, const char *input, char*& completion, void *refCon);
+#endif
+};
+
+} // End of namespace Common
+
+#endif