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author | Jamieson Christian | 2003-06-11 06:49:47 +0000 |
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committer | Jamieson Christian | 2003-06-11 06:49:47 +0000 |
commit | c117ef1e5082bdd831c2412b20ddeb3b2056ff63 (patch) | |
tree | 19152e995eaf05621379457eb0a866bb175775da /common | |
parent | 01ba60ccef360f81460900154f9e35265fb40618 (diff) | |
download | scummvm-rg350-c117ef1e5082bdd831c2412b20ddeb3b2056ff63.tar.gz scummvm-rg350-c117ef1e5082bdd831c2412b20ddeb3b2056ff63.tar.bz2 scummvm-rg350-c117ef1e5082bdd831c2412b20ddeb3b2056ff63.zip |
Fix for bug [741592] GUI: Switching music driver mixes up music
Implement true music driver selection from the GUI options dialog.
This implementation depends on a new, transient config domain called
"user-overrides". Probably any other config changes made from the
options dialog will need to go into this domain, which is now
loaded after the game settings are loaded.
I hope this is the right way to do it. I'm still a little fuzzy
about our game settings architecture. If anybody suddenly gets
a "[user-overrides]" section showing up in their scummvm.ini or
scummvm.rc files, you'll know why.
svn-id: r8434
Diffstat (limited to 'common')
-rw-r--r-- | common/gameDetector.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 2d656e19c7..5192371591 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -487,6 +487,9 @@ void GameDetector::setGame(const String &name) { g_config->rename_domain(name, "game-specific"); g_config->rename_domain("game-specific", name); updateconfig(); + g_config->set_domain ("user-overrides"); + updateconfig(); + g_config->delete_domain ("user-overrides"); } int GameDetector::parseGraphicsMode(const char *s) { |