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| author | Lars Persson | 2005-07-05 20:22:56 +0000 |
|---|---|---|
| committer | Lars Persson | 2005-07-05 20:22:56 +0000 |
| commit | d4716a1fb525540f3395262d236df51ef70874f1 (patch) | |
| tree | 7e5ddbbd1b7cfb28df2c25f041bf07d487bed662 /common | |
| parent | 57858a8757a5b3d96958ec856862886184082652 (diff) | |
| download | scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.gz scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.bz2 scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.zip | |
* Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
Diffstat (limited to 'common')
| -rw-r--r-- | common/scummsys.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/common/scummsys.h b/common/scummsys.h index a60025e0fc..f0cf21ae46 100644 --- a/common/scummsys.h +++ b/common/scummsys.h @@ -75,6 +75,7 @@ #if defined(_WIN32_WCE) && _WIN32_WCE < 300 #define CDECL __cdecl + #define SMALL_SCREEN_DEVICE #endif @@ -303,6 +304,7 @@ #define SCUMM_NEED_ALIGNMENT #define SCUMM_LITTLE_ENDIAN #define CHECK_HEAP + #define SMALL_SCREEN_DEVICE #define FORCEINLINE inline #define _HEAPOK 0 |
