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authorMax Horn2007-06-22 23:20:50 +0000
committerMax Horn2007-06-22 23:20:50 +0000
commite7a58d9369af9a416898866465edfcdae3abeae7 (patch)
tree900c68428188869299844592164bf01c25f34cad /common
parent86dffa1dc9813483c42bc3dc28e8a8c5454e59eb (diff)
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Moved keyboard stuff to a separate header file
svn-id: r27640
Diffstat (limited to 'common')
-rw-r--r--common/events.h225
-rw-r--r--common/keyboard.h259
2 files changed, 260 insertions, 224 deletions
diff --git a/common/events.h b/common/events.h
index 3263b7ab22..d5e578a9ce 100644
--- a/common/events.h
+++ b/common/events.h
@@ -26,6 +26,7 @@
#ifndef COMMON_EVENTS_H
#define COMMON_EVENTS_H
+#include "common/keyboard.h"
#include "common/rect.h"
#include "common/system.h"
#include "common/noncopyable.h"
@@ -67,230 +68,6 @@ enum EventType {
EVENT_PREDICTIVE_DIALOG = 12
};
-enum KeyCode {
- KEYCODE_INVALID = 0,
-
- KEYCODE_BACKSPACE = 8,
- KEYCODE_TAB = 9,
- KEYCODE_CLEAR = 12,
- KEYCODE_RETURN = 13,
- KEYCODE_PAUSE = 19,
- KEYCODE_ESCAPE = 27,
- KEYCODE_SPACE = 32,
- KEYCODE_EXCLAIM = 33,
- KEYCODE_QUOTEDBL = 34,
- KEYCODE_HASH = 35,
- KEYCODE_DOLLAR = 36,
- KEYCODE_AMPERSAND = 38,
- KEYCODE_QUOTE = 39,
- KEYCODE_LEFTPAREN = 40,
- KEYCODE_RIGHTPAREN = 41,
- KEYCODE_ASTERISK = 42,
- KEYCODE_PLUS = 43,
- KEYCODE_COMMA = 44,
- KEYCODE_MINUS = 45,
- KEYCODE_PERIOD = 46,
- KEYCODE_SLASH = 47,
- KEYCODE_0 = 48,
- KEYCODE_1 = 49,
- KEYCODE_2 = 50,
- KEYCODE_3 = 51,
- KEYCODE_4 = 52,
- KEYCODE_5 = 53,
- KEYCODE_6 = 54,
- KEYCODE_7 = 55,
- KEYCODE_8 = 56,
- KEYCODE_9 = 57,
- KEYCODE_COLON = 58,
- KEYCODE_SEMICOLON = 59,
- KEYCODE_LESS = 60,
- KEYCODE_EQUALS = 61,
- KEYCODE_GREATER = 62,
- KEYCODE_QUESTION = 63,
- KEYCODE_AT = 64,
-
- KEYCODE_LEFTBRACKET = 91,
- KEYCODE_BACKSLASH = 92,
- KEYCODE_RIGHTBRACKET= 93,
- KEYCODE_CARET = 94,
- KEYCODE_UNDERSCORE = 95,
- KEYCODE_BACKQUOTE = 96,
- KEYCODE_a = 97,
- KEYCODE_b = 98,
- KEYCODE_c = 99,
- KEYCODE_d = 100,
- KEYCODE_e = 101,
- KEYCODE_f = 102,
- KEYCODE_g = 103,
- KEYCODE_h = 104,
- KEYCODE_i = 105,
- KEYCODE_j = 106,
- KEYCODE_k = 107,
- KEYCODE_l = 108,
- KEYCODE_m = 109,
- KEYCODE_n = 110,
- KEYCODE_o = 111,
- KEYCODE_p = 112,
- KEYCODE_q = 113,
- KEYCODE_r = 114,
- KEYCODE_s = 115,
- KEYCODE_t = 116,
- KEYCODE_u = 117,
- KEYCODE_v = 118,
- KEYCODE_w = 119,
- KEYCODE_x = 120,
- KEYCODE_y = 121,
- KEYCODE_z = 122,
- KEYCODE_DELETE = 127,
-
- // Numeric keypad
- KEYCODE_KP0 = 256,
- KEYCODE_KP1 = 257,
- KEYCODE_KP2 = 258,
- KEYCODE_KP3 = 259,
- KEYCODE_KP4 = 260,
- KEYCODE_KP5 = 261,
- KEYCODE_KP6 = 262,
- KEYCODE_KP7 = 263,
- KEYCODE_KP8 = 264,
- KEYCODE_KP9 = 265,
- KEYCODE_KP_PERIOD = 266,
- KEYCODE_KP_DIVIDE = 267,
- KEYCODE_KP_MULTIPLY = 268,
- KEYCODE_KP_MINUS = 269,
- KEYCODE_KP_PLUS = 270,
- KEYCODE_KP_ENTER = 271,
- KEYCODE_KP_EQUALS = 272,
-
- // Arrows + Home/End pad
- KEYCODE_UP = 273,
- KEYCODE_DOWN = 274,
- KEYCODE_RIGHT = 275,
- KEYCODE_LEFT = 276,
- KEYCODE_INSERT = 277,
- KEYCODE_HOME = 278,
- KEYCODE_END = 279,
- KEYCODE_PAGEUP = 280,
- KEYCODE_PAGEDOWN = 281,
-
- // Function keys
- KEYCODE_F1 = 282,
- KEYCODE_F2 = 283,
- KEYCODE_F3 = 284,
- KEYCODE_F4 = 285,
- KEYCODE_F5 = 286,
- KEYCODE_F6 = 287,
- KEYCODE_F7 = 288,
- KEYCODE_F8 = 289,
- KEYCODE_F9 = 290,
- KEYCODE_F10 = 291,
- KEYCODE_F11 = 292,
- KEYCODE_F12 = 293,
- KEYCODE_F13 = 294,
- KEYCODE_F14 = 295,
- KEYCODE_F15 = 296,
-
- // Key state modifier keys
- KEYCODE_NUMLOCK = 300,
- KEYCODE_CAPSLOCK = 301,
- KEYCODE_SCROLLOCK = 302,
- KEYCODE_RSHIFT = 303,
- KEYCODE_LSHIFT = 304,
- KEYCODE_RCTRL = 305,
- KEYCODE_LCTRL = 306,
- KEYCODE_RALT = 307,
- KEYCODE_LALT = 308,
- KEYCODE_RMETA = 309,
- KEYCODE_LMETA = 310,
- KEYCODE_LSUPER = 311, // Left "Windows" key
- KEYCODE_RSUPER = 312, // Right "Windows" key
- KEYCODE_MODE = 313, // "Alt Gr" key
- KEYCODE_COMPOSE = 314, // Multi-key compose key
-
- // Miscellaneous function keys
- KEYCODE_HELP = 315,
- KEYCODE_PRINT = 316,
- KEYCODE_SYSREQ = 317,
- KEYCODE_BREAK = 318,
- KEYCODE_MENU = 319,
- KEYCODE_POWER = 320, // Power Macintosh power key
- KEYCODE_EURO = 321, // Some european keyboards
- KEYCODE_UNDO = 322 // Atari keyboard has Undo
-};
-
-/**
- * List of certan special and some fake 'ascii' values used in keyboard events.
- * The values for the function keys listed here are based on what certain SCUMM
- * games expect in their scripts.
- * @todo Get rid of the function key values, and instead enforce that engines use
- * the keycode value to handle these.
- */
-enum {
- ASCII_BACKSPACE = 8,
- ASCII_TAB = 9,
- ASCII_RETURN = 13,
- ASCII_ESCAPE = 27,
- ASCII_SPACE = 32,
-
- ASCII_F1 = 315,
- ASCII_F2 = 316,
- ASCII_F3 = 317,
- ASCII_F4 = 318,
- ASCII_F5 = 319,
- ASCII_F6 = 320,
- ASCII_F7 = 321,
- ASCII_F8 = 322,
- ASCII_F9 = 323,
- ASCII_F10 = 324,
- ASCII_F11 = 325,
- ASCII_F12 = 326
-};
-
-/**
- * Keyboard modifier flags, used for Event::kbd::flags.
- */
-enum {
- KBD_CTRL = 1 << 0,
- KBD_ALT = 1 << 1,
- KBD_SHIFT = 1 << 2
-};
-
-/**
- * Keyboard status, as used in the Event struct.
- */
-struct KeyState {
- /**
- * Abstract key code (will be the same for any given key regardless
- * of modifiers being held at the same time.
- * For example, this is the same for both 'A' and Shift-'A'.
- * @todo Document which values are to be used for non-ASCII keys
- * like F1-F10. For now, let's just say that our primary backend
- * is the SDL one, and it uses the values SDL uses... so until
- * we fix this, your best bet is to get a copy of SDL_keysym.h
- * and look at that, if you want to find out a key code.
- */
- KeyCode keycode;
- /**
- * ASCII-value of the pressed key (if any).
- * This depends on modifiers, i.e. pressing the 'A' key results in
- * different values here depending on the status of shift, alt and
- * caps lock.
- */
- uint16 ascii;
- /**
- * Status of the modifier keys. Bits are set in this for each
- * pressed modifier
- * @see KBD_CTRL, KBD_ALT, KBD_SHIFT
- */
- byte flags;
-
- KeyState() { reset(); }
- void reset() {
- keycode = KEYCODE_INVALID;
- ascii = flags = 0;
- }
-};
-
/**
* Data structure for an event. A pointer to an instance of Event
* can be passed to pollEvent.
diff --git a/common/keyboard.h b/common/keyboard.h
new file mode 100644
index 0000000000..f526b8cb8e
--- /dev/null
+++ b/common/keyboard.h
@@ -0,0 +1,259 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef COMMON_KEYBOARD_H
+#define COMMON_KEYBOARD_H
+
+#include "common/scummsys.h"
+
+namespace Common {
+
+enum KeyCode {
+ KEYCODE_INVALID = 0,
+
+ KEYCODE_BACKSPACE = 8,
+ KEYCODE_TAB = 9,
+ KEYCODE_CLEAR = 12,
+ KEYCODE_RETURN = 13,
+ KEYCODE_PAUSE = 19,
+ KEYCODE_ESCAPE = 27,
+ KEYCODE_SPACE = 32,
+ KEYCODE_EXCLAIM = 33,
+ KEYCODE_QUOTEDBL = 34,
+ KEYCODE_HASH = 35,
+ KEYCODE_DOLLAR = 36,
+ KEYCODE_AMPERSAND = 38,
+ KEYCODE_QUOTE = 39,
+ KEYCODE_LEFTPAREN = 40,
+ KEYCODE_RIGHTPAREN = 41,
+ KEYCODE_ASTERISK = 42,
+ KEYCODE_PLUS = 43,
+ KEYCODE_COMMA = 44,
+ KEYCODE_MINUS = 45,
+ KEYCODE_PERIOD = 46,
+ KEYCODE_SLASH = 47,
+ KEYCODE_0 = 48,
+ KEYCODE_1 = 49,
+ KEYCODE_2 = 50,
+ KEYCODE_3 = 51,
+ KEYCODE_4 = 52,
+ KEYCODE_5 = 53,
+ KEYCODE_6 = 54,
+ KEYCODE_7 = 55,
+ KEYCODE_8 = 56,
+ KEYCODE_9 = 57,
+ KEYCODE_COLON = 58,
+ KEYCODE_SEMICOLON = 59,
+ KEYCODE_LESS = 60,
+ KEYCODE_EQUALS = 61,
+ KEYCODE_GREATER = 62,
+ KEYCODE_QUESTION = 63,
+ KEYCODE_AT = 64,
+
+ KEYCODE_LEFTBRACKET = 91,
+ KEYCODE_BACKSLASH = 92,
+ KEYCODE_RIGHTBRACKET= 93,
+ KEYCODE_CARET = 94,
+ KEYCODE_UNDERSCORE = 95,
+ KEYCODE_BACKQUOTE = 96,
+ KEYCODE_a = 97,
+ KEYCODE_b = 98,
+ KEYCODE_c = 99,
+ KEYCODE_d = 100,
+ KEYCODE_e = 101,
+ KEYCODE_f = 102,
+ KEYCODE_g = 103,
+ KEYCODE_h = 104,
+ KEYCODE_i = 105,
+ KEYCODE_j = 106,
+ KEYCODE_k = 107,
+ KEYCODE_l = 108,
+ KEYCODE_m = 109,
+ KEYCODE_n = 110,
+ KEYCODE_o = 111,
+ KEYCODE_p = 112,
+ KEYCODE_q = 113,
+ KEYCODE_r = 114,
+ KEYCODE_s = 115,
+ KEYCODE_t = 116,
+ KEYCODE_u = 117,
+ KEYCODE_v = 118,
+ KEYCODE_w = 119,
+ KEYCODE_x = 120,
+ KEYCODE_y = 121,
+ KEYCODE_z = 122,
+ KEYCODE_DELETE = 127,
+
+ // Numeric keypad
+ KEYCODE_KP0 = 256,
+ KEYCODE_KP1 = 257,
+ KEYCODE_KP2 = 258,
+ KEYCODE_KP3 = 259,
+ KEYCODE_KP4 = 260,
+ KEYCODE_KP5 = 261,
+ KEYCODE_KP6 = 262,
+ KEYCODE_KP7 = 263,
+ KEYCODE_KP8 = 264,
+ KEYCODE_KP9 = 265,
+ KEYCODE_KP_PERIOD = 266,
+ KEYCODE_KP_DIVIDE = 267,
+ KEYCODE_KP_MULTIPLY = 268,
+ KEYCODE_KP_MINUS = 269,
+ KEYCODE_KP_PLUS = 270,
+ KEYCODE_KP_ENTER = 271,
+ KEYCODE_KP_EQUALS = 272,
+
+ // Arrows + Home/End pad
+ KEYCODE_UP = 273,
+ KEYCODE_DOWN = 274,
+ KEYCODE_RIGHT = 275,
+ KEYCODE_LEFT = 276,
+ KEYCODE_INSERT = 277,
+ KEYCODE_HOME = 278,
+ KEYCODE_END = 279,
+ KEYCODE_PAGEUP = 280,
+ KEYCODE_PAGEDOWN = 281,
+
+ // Function keys
+ KEYCODE_F1 = 282,
+ KEYCODE_F2 = 283,
+ KEYCODE_F3 = 284,
+ KEYCODE_F4 = 285,
+ KEYCODE_F5 = 286,
+ KEYCODE_F6 = 287,
+ KEYCODE_F7 = 288,
+ KEYCODE_F8 = 289,
+ KEYCODE_F9 = 290,
+ KEYCODE_F10 = 291,
+ KEYCODE_F11 = 292,
+ KEYCODE_F12 = 293,
+ KEYCODE_F13 = 294,
+ KEYCODE_F14 = 295,
+ KEYCODE_F15 = 296,
+
+ // Key state modifier keys
+ KEYCODE_NUMLOCK = 300,
+ KEYCODE_CAPSLOCK = 301,
+ KEYCODE_SCROLLOCK = 302,
+ KEYCODE_RSHIFT = 303,
+ KEYCODE_LSHIFT = 304,
+ KEYCODE_RCTRL = 305,
+ KEYCODE_LCTRL = 306,
+ KEYCODE_RALT = 307,
+ KEYCODE_LALT = 308,
+ KEYCODE_RMETA = 309,
+ KEYCODE_LMETA = 310,
+ KEYCODE_LSUPER = 311, // Left "Windows" key
+ KEYCODE_RSUPER = 312, // Right "Windows" key
+ KEYCODE_MODE = 313, // "Alt Gr" key
+ KEYCODE_COMPOSE = 314, // Multi-key compose key
+
+ // Miscellaneous function keys
+ KEYCODE_HELP = 315,
+ KEYCODE_PRINT = 316,
+ KEYCODE_SYSREQ = 317,
+ KEYCODE_BREAK = 318,
+ KEYCODE_MENU = 319,
+ KEYCODE_POWER = 320, // Power Macintosh power key
+ KEYCODE_EURO = 321, // Some european keyboards
+ KEYCODE_UNDO = 322 // Atari keyboard has Undo
+};
+
+/**
+ * List of certan special and some fake 'ascii' values used in keyboard events.
+ * The values for the function keys listed here are based on what certain SCUMM
+ * games expect in their scripts.
+ * @todo Get rid of the function key values, and instead enforce that engines use
+ * the keycode value to handle these.
+ */
+enum {
+ ASCII_BACKSPACE = 8,
+ ASCII_TAB = 9,
+ ASCII_RETURN = 13,
+ ASCII_ESCAPE = 27,
+ ASCII_SPACE = 32,
+
+ ASCII_F1 = 315,
+ ASCII_F2 = 316,
+ ASCII_F3 = 317,
+ ASCII_F4 = 318,
+ ASCII_F5 = 319,
+ ASCII_F6 = 320,
+ ASCII_F7 = 321,
+ ASCII_F8 = 322,
+ ASCII_F9 = 323,
+ ASCII_F10 = 324,
+ ASCII_F11 = 325,
+ ASCII_F12 = 326
+};
+
+/**
+ * Keyboard modifier flags, used for Event::kbd::flags.
+ */
+enum {
+ KBD_CTRL = 1 << 0,
+ KBD_ALT = 1 << 1,
+ KBD_SHIFT = 1 << 2
+};
+
+/**
+ * Keyboard status, as used in the Event struct.
+ */
+struct KeyState {
+ /**
+ * Abstract key code (will be the same for any given key regardless
+ * of modifiers being held at the same time.
+ * For example, this is the same for both 'A' and Shift-'A'.
+ * @todo Document which values are to be used for non-ASCII keys
+ * like F1-F10. For now, let's just say that our primary backend
+ * is the SDL one, and it uses the values SDL uses... so until
+ * we fix this, your best bet is to get a copy of SDL_keysym.h
+ * and look at that, if you want to find out a key code.
+ */
+ KeyCode keycode;
+ /**
+ * ASCII-value of the pressed key (if any).
+ * This depends on modifiers, i.e. pressing the 'A' key results in
+ * different values here depending on the status of shift, alt and
+ * caps lock.
+ */
+ uint16 ascii;
+ /**
+ * Status of the modifier keys. Bits are set in this for each
+ * pressed modifier
+ * @see KBD_CTRL, KBD_ALT, KBD_SHIFT
+ */
+ byte flags;
+
+ KeyState() { reset(); }
+ void reset() {
+ keycode = KEYCODE_INVALID;
+ ascii = flags = 0;
+ }
+};
+
+} // End of namespace Common
+
+#endif