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author | Johannes Schickel | 2016-02-25 17:02:22 +0100 |
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committer | Johannes Schickel | 2016-02-25 21:51:53 +0100 |
commit | e7e7aa0558f14edd0ddc3057f8ecfec22863e9ea (patch) | |
tree | 66b23f214c68411404575c5ec9e745a3cc58a056 /common | |
parent | 7b9b1b2f3a749822ff10c3de21f419667e6964c6 (diff) | |
download | scummvm-rg350-e7e7aa0558f14edd0ddc3057f8ecfec22863e9ea.tar.gz scummvm-rg350-e7e7aa0558f14edd0ddc3057f8ecfec22863e9ea.tar.bz2 scummvm-rg350-e7e7aa0558f14edd0ddc3057f8ecfec22863e9ea.zip |
COMMON: Beautify SaveFileManager documentation.
Diffstat (limited to 'common')
-rw-r--r-- | common/savefile.h | 39 |
1 files changed, 23 insertions, 16 deletions
diff --git a/common/savefile.h b/common/savefile.h index b0c4d31f53..f2205e2f4f 100644 --- a/common/savefile.h +++ b/common/savefile.h @@ -115,49 +115,56 @@ public: * exports from the Quest for Glory series. QfG5 is a 3D game and won't be * supported by ScummVM. * - * @param name the name of the savefile - * @param compress toggles whether to compress the resulting save file - * (default) or not. - * @return pointer to an OutSaveFile, or NULL if an error occurred. + * @param name The name of the savefile. + * @param compress Toggles whether to compress the resulting save file + * (default) or not. + * @return Pointer to an OutSaveFile, or NULL if an error occurred. */ virtual OutSaveFile *openForSaving(const String &name, bool compress = true) = 0; /** * Open the file with the specified name in the given directory for loading. - * @param name the name of the savefile - * @return pointer to an InSaveFile, or NULL if an error occurred. + * + * @param name The name of the savefile. + * @return Pointer to an InSaveFile, or NULL if an error occurred. */ virtual InSaveFile *openForLoading(const String &name) = 0; /** * Removes the given savefile from the system. - * @param name the name of the savefile to be removed. + * + * @param name The name of the savefile to be removed. * @return true if no error occurred, false otherwise. */ virtual bool removeSavefile(const String &name) = 0; /** * Renames the given savefile. - * @param oldName Old name. - * @param newName New name. + * + * @param oldName Old name. + * @param newName New name. * @return true if no error occurred. false otherwise. */ virtual bool renameSavefile(const String &oldName, const String &newName); /** * Copy the given savefile. - * @param oldName Old name. - * @param newName New name. + * + * @param oldName Old name. + * @param newName New name. * @return true if no error occurred. false otherwise. */ virtual bool copySavefile(const String &oldName, const String &newName); /** - * Request a list of available savegames with a given DOS-style pattern, - * also known as "glob" in the POSIX world. Refer to the Common::matchString() - * function to learn about the precise pattern format. - * @param pattern Pattern to match. Wildcards like * or ? are available. - * @return list of strings for all present file names. + * List available savegames matching a given pattern. + * + * Our pattern format is based on DOS paterns, also known as "glob" in the + * POSIX world. Please refer to the Common::matchString() function to learn + * about the precise pattern format. + * + * @param pattern Pattern to match. Wildcards like * or ? are available. + * @return List of strings for all present file names. * @see Common::matchString() */ virtual StringArray listSavefiles(const String &pattern) = 0; |