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authorTorbjörn Andersson2003-08-19 16:10:05 +0000
committerTorbjörn Andersson2003-08-19 16:10:05 +0000
commitf5cdcfa3db1056c5bf79c94e8528bc07dedfea18 (patch)
treef49ffbb3b5a3aa01a840aac0a124992a08ffa126 /common
parenta6d7d1521e8135d1e8ef45b4a630ee9219b4ad74 (diff)
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Fix compile.
svn-id: r9784
Diffstat (limited to 'common')
-rw-r--r--common/main.cpp61
1 files changed, 30 insertions, 31 deletions
diff --git a/common/main.cpp b/common/main.cpp
index 725c544e60..2941f2cf79 100644
--- a/common/main.cpp
+++ b/common/main.cpp
@@ -200,39 +200,38 @@ int main(int argc, char *argv[]) {
launcherDialog(detector, system);
// Verify the given game name
- if (detector.detectMain())
- goto exitNow;
-
- // Set the window caption to the game name
- prop.caption = g_config->get("description", detector._gameFileName);
- if (prop.caption == NULL)
- prop.caption = detector.getGameName().c_str();
- system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
-
- // See if the game should default to 1x scaler
- if ((detector._default_gfx_mode) &&
- (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
- prop.gfx_mode = GFX_NORMAL;
- system->property(OSystem::PROP_SET_GFX_MODE, &prop);
+ if (!detector.detectMain()) {
+ // Set the window caption to the game name
+ prop.caption = g_config->get("description", detector._gameFileName);
+ if (prop.caption == NULL)
+ prop.caption = detector.getGameName().c_str();
+ system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
+
+ // See if the game should default to 1x scaler
+ if ((detector._default_gfx_mode) &&
+ (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
+ prop.gfx_mode = GFX_NORMAL;
+ system->property(OSystem::PROP_SET_GFX_MODE, &prop);
+ }
+
+ // Create the game engine
+ Engine *engine = Engine::createFromDetector(&detector, system);
+
+ // print a message if gameid is invalid
+ if (engine == NULL)
+ error("%s is an invalid target. Use the -z parameter to list targets\n",
+ detector._gameFileName.c_str());
+
+ // Run the game engine
+ engine->go();
+
+ // Stop all sound processing now (this prevents some race conditions later on)
+ system->clear_sound_proc();
+
+ // Free up memory
+ delete engine;
}
- // Create the game engine
- Engine *engine = Engine::createFromDetector(&detector, system);
-
- // print a message if gameid is invalid
- if (engine == NULL)
- error("%s is an invalid target. Use the -z parameter to list targets\n",
- detector._gameFileName.c_str());
-
- // Run the game engine
- engine->go();
-
- // Stop all sound processing now (this prevents some race conditions later on)
- system->clear_sound_proc();
-
- // Free up memory
- delete engine;
-exitNow:
delete g_gui;
delete g_config;