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author | Johannes Schickel | 2013-08-08 03:55:02 +0200 |
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committer | Johannes Schickel | 2013-08-12 01:33:29 +0200 |
commit | f7d3b0671124dba28541c56fb74edd535fdad386 (patch) | |
tree | a2d332943e99fd930903b7fb7e14733248a34d87 /common | |
parent | 774d53045dd92ec36f6a6c13eb9771ea3eb5c491 (diff) | |
download | scummvm-rg350-f7d3b0671124dba28541c56fb74edd535fdad386.tar.gz scummvm-rg350-f7d3b0671124dba28541c56fb74edd535fdad386.tar.bz2 scummvm-rg350-f7d3b0671124dba28541c56fb74edd535fdad386.zip |
COMMON: Get rid of write version of ConfigManager::getGameDomains.
This can be abused to insert Domains into the game domains without any checks.
Instead, only write iterator access is given.
Diffstat (limited to 'common')
-rw-r--r-- | common/config-manager.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/common/config-manager.h b/common/config-manager.h index d79f647fe3..31966cd05d 100644 --- a/common/config-manager.h +++ b/common/config-manager.h @@ -162,7 +162,8 @@ public: bool hasMiscDomain(const String &domName) const; const DomainMap & getGameDomains() const { return _gameDomains; } - DomainMap & getGameDomains() { return _gameDomains; } + DomainMap::iterator beginGameDomains() { return _gameDomains.begin(); } + DomainMap::iterator endGameDomains() { return _gameDomains.end(); } static void defragment(); // move in memory to reduce fragmentation void copyFrom(ConfigManager &source); |