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authorKari Salminen2008-08-06 20:47:59 +0000
committerKari Salminen2008-08-06 20:47:59 +0000
commit66fc0d6a2579bf8346ccb91cce37fe517938156f (patch)
tree56e6a48c99315aaa2412befd2d8ce4de0d47ecaa /configure
parenta944497d7586dfb7adb6246667b4625b988a7542 (diff)
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Add 320x200 screen bounds checking to Operation Stealth's checkCollision function.
Fixes teleporting bug when getting out of the water after first arcade sequence. The player previously got teleported to the beach near the hotel. Now it doesn't happen. The player is still caught motionless and can't move after this fix though... svn-id: r33668
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0 files changed, 0 insertions, 0 deletions