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author | Alejandro Marzini | 2010-08-03 03:14:35 +0000 |
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committer | Alejandro Marzini | 2010-08-03 03:14:35 +0000 |
commit | 6786c2a714b23d5c70e900cdcf86bdee83993283 (patch) | |
tree | 352b256e7e5e45210c23dbc479f3472778c105f3 /configure | |
parent | 498c17655dbc448ed8bdd8146b0ca1dd0dfc9463 (diff) | |
download | scummvm-rg350-6786c2a714b23d5c70e900cdcf86bdee83993283.tar.gz scummvm-rg350-6786c2a714b23d5c70e900cdcf86bdee83993283.tar.bz2 scummvm-rg350-6786c2a714b23d5c70e900cdcf86bdee83993283.zip |
OPENGL: Add basic configure detection.
svn-id: r51676
Diffstat (limited to 'configure')
-rwxr-xr-x | configure | 20 |
1 files changed, 15 insertions, 5 deletions
@@ -2310,13 +2310,23 @@ define_in_config_h_if_yes "$_text_console" 'USE_TEXT_CONSOLE' # # Check for OpenGL (ES) # + echocheck "OpenGL (ES)" if test "$_opengl" = auto ; then -# TODO: This is just a quick hack until actual detection is added, which -# will be a pain because of the various directories that OpenGL can have -# its headers in. Maybe we should force the platforms to automatically -# include the directory that includes gl.h? - _opengl=yes + _opengl=no + cat > $TMPC << EOF +#if defined(__MACOSX__) +#include <gl.h> +#else +#if defined(__WIN32__) +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#endif +#include <GL/gl.h> +#endif +int main(void) { return GL_VERSION_1_1; } +EOF + cc_check $OPENGL_CFLAGS $OPENGL_LIBS && _opengl=yes fi if test "$_opengl" = yes ; then _def_opengl='#define USE_OPENGL' |