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author | rsn8887 | 2019-06-21 11:01:56 -0500 |
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committer | rsn8887 | 2019-06-21 11:01:56 -0500 |
commit | 6dc1d1c0281679123e2b66ff1b0ca2b79b102678 (patch) | |
tree | add4cc57488da81af12b4728852ee3f1139f9495 /configure | |
parent | fee13a850533e4b806409a8a67bd5aac663fab53 (diff) | |
download | scummvm-rg350-6dc1d1c0281679123e2b66ff1b0ca2b79b102678.tar.gz scummvm-rg350-6dc1d1c0281679123e2b66ff1b0ca2b79b102678.tar.bz2 scummvm-rg350-6dc1d1c0281679123e2b66ff1b0ca2b79b102678.zip |
CONFIGURE: Re-enable OpenGL on Switch, because it works
OpenGL works when enabled from the start in scummvm.ini,
when ScummVM is compiled with latest Switch toolchain packages.
It only crashes when switching between SDL modes and OpenGL while
ScummVM is running.
Diffstat (limited to 'configure')
-rwxr-xr-x | configure | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -3432,10 +3432,11 @@ if test -n "$_host"; then ;; switch) _backend="switch" - # _opengl_mode=gles2 compiles but crashes when switching between - # SDL2 graphics and GLES2 graphics. This is a known problem on since - # SDL2 was adapted to use GLES2 as backend on the platform. - _opengl_mode=none + # Switch port crashes when switching between SDL2 and OpenGL + # graphics. But OpenGL works when it is enabled from the start. + # This might be related to a known crash on OpenGL de-init due + # to the OpenGL implementation on this platform. + _opengl_mode=gles2 _vkeybd=yes _port_mk="backends/platform/sdl/switch/switch.mk" ;; |