aboutsummaryrefslogtreecommitdiff
path: root/configure
diff options
context:
space:
mode:
authorColin Snover2017-09-05 22:30:01 -0500
committerColin Snover2017-09-12 11:27:45 -0500
commiteb4e9fe1d48bee1c9f641b019a29642780604b30 (patch)
treedf6495b8257c69c12759d0ad281c63b974f23925 /configure
parentc2a4784706502b21cde005979851f80d65698622 (diff)
downloadscummvm-rg350-eb4e9fe1d48bee1c9f641b019a29642780604b30.tar.gz
scummvm-rg350-eb4e9fe1d48bee1c9f641b019a29642780604b30.tar.bz2
scummvm-rg350-eb4e9fe1d48bee1c9f641b019a29642780604b30.zip
GUI: Remove mostly-broken audio output sample rate control
Removing this GUI control was suggested as far back as 2011 at <http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>. There were no objections, but it was never removed. When working on audio latency bugs, I independently rediscovered that the GUI option was broken: the per-game options would *never* work, and the option would not take effect until ScummVM was restarted because there is no API for interacting with the backend audio mixer. So now, it is finally gone. Primarily for the sake of future troubleshooting, configurability of the audio sample frequency within SdlMixerManager is maintained for the moment, but now users will need to edit their ScummVM configuration file manually to change it.
Diffstat (limited to 'configure')
0 files changed, 0 insertions, 0 deletions