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author | Robert Špalek | 2009-11-22 21:12:23 +0000 |
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committer | Robert Špalek | 2009-11-22 21:12:23 +0000 |
commit | f6f8b66d455d73fb72e8c4547d763d9d9d115386 (patch) | |
tree | 99df74bb0b0bd666c1c0842e7c2a19bbc3c1be36 /configure | |
parent | d3d16422e0177942fcf5045cc65585c10d0da9b0 (diff) | |
download | scummvm-rg350-f6f8b66d455d73fb72e8c4547d763d9d9d115386.tar.gz scummvm-rg350-f6f8b66d455d73fb72e8c4547d763d9d9d115386.tar.bz2 scummvm-rg350-f6f8b66d455d73fb72e8c4547d763d9d9d115386.zip |
Remove obsolete and unneeded logic bypassing reloading a location.
I have tested that this could only possibly happen when the game has been
loaded with last location being the map. Then pressing Escape calls
enterNewRoom() and this superfluous optimization takes place. It is harmless
to simply reload the map. After having removed it, enterNewRoom() needs not
return any return value, because the test at the tail can be done by the
caller. I have then restructured the code a little to make it cleaner.
svn-id: r46098
Diffstat (limited to 'configure')
0 files changed, 0 insertions, 0 deletions