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author | Vincent Hamm | 2002-02-14 22:51:01 +0000 |
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committer | Vincent Hamm | 2002-02-14 22:51:01 +0000 |
commit | 3bf6462a2485035321d66e2e595054490a789111 (patch) | |
tree | 3ec2e4102d3b8551665027c743cec7dc0a8f9922 /costume.cpp | |
parent | 0ad2121e7422ead4475c98bcac4cc9ee6f061ed4 (diff) | |
download | scummvm-rg350-3bf6462a2485035321d66e2e595054490a789111.tar.gz scummvm-rg350-3bf6462a2485035321d66e2e595054490a789111.tar.bz2 scummvm-rg350-3bf6462a2485035321d66e2e595054490a789111.zip |
Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
svn-id: r3585
Diffstat (limited to 'costume.cpp')
-rw-r--r-- | costume.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/costume.cpp b/costume.cpp index 23d677ec0b..6f22ca8190 100644 --- a/costume.cpp +++ b/costume.cpp @@ -786,6 +786,9 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) { int anim; LoadedCostume lc; + if(_features & GF_OLD256) /*FIXME*/ + return; + loadCostume(&lc, a->costume); anim = cost_frameToAnim(a, frame); |