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author | James Brown | 2002-04-21 09:20:38 +0000 |
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committer | James Brown | 2002-04-21 09:20:38 +0000 |
commit | 43a4a9c8e5ffabe252a6a629550527424387f08f (patch) | |
tree | d1b25a733137af86d75ea439ad9f25f7b9ff35f5 /costume.cpp | |
parent | a42fc116cf1ea073aff6426a4c9bf3bb0da502b3 (diff) | |
download | scummvm-rg350-43a4a9c8e5ffabe252a6a629550527424387f08f.tar.gz scummvm-rg350-43a4a9c8e5ffabe252a6a629550527424387f08f.tar.bz2 scummvm-rg350-43a4a9c8e5ffabe252a6a629550527424387f08f.zip |
Add fixme hack to room 17 FOA cost animation.
Remove \M from costume.cpp - how do these get here?!?! :)
svn-id: r4032
Diffstat (limited to 'costume.cpp')
-rw-r--r-- | costume.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/costume.cpp b/costume.cpp index 3c0aabd3b7..7a7cdcfe92 100644 --- a/costume.cpp +++ b/costume.cpp @@ -702,9 +702,12 @@ void CostumeRenderer::proc_special(Actor *a, byte mask2) byte shadow4; byte shadow5; + if(a->costume==153) //Samnmax elevator FIXME + return; + shadow1=a->shadow_mode & 0x80; shadow2=a->shadow_mode & 0x40; shadow3=a->shadow_mode & 0x20; |