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author | Vincent Hamm | 2002-02-21 23:43:19 +0000 |
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committer | Vincent Hamm | 2002-02-21 23:43:19 +0000 |
commit | bb0a9a1a5e84ce1e943ec3df6470cb6219efd924 (patch) | |
tree | 458b5994655979f590db5a2511b7ecc866e667a5 /costume.cpp | |
parent | 1ba81a102eb9a59165638589f36cac034699188e (diff) | |
download | scummvm-rg350-bb0a9a1a5e84ce1e943ec3df6470cb6219efd924.tar.gz scummvm-rg350-bb0a9a1a5e84ce1e943ec3df6470cb6219efd924.tar.bz2 scummvm-rg350-bb0a9a1a5e84ce1e943ec3df6470cb6219efd924.zip |
Fixed indy and zak costumes
svn-id: r3618
Diffstat (limited to 'costume.cpp')
-rw-r--r-- | costume.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/costume.cpp b/costume.cpp index 468e056104..95c53f476a 100644 --- a/costume.cpp +++ b/costume.cpp @@ -726,7 +726,8 @@ byte CostumeRenderer::drawOneSlot(Actor *a, int slot) { _srcptr = _loaded._ptr + READ_LE_UINT16(_frameptr + code*2); if (code != 0x7B) { - return mainRoutine(a, slot, code); + if( _vm->_features & GF_OLD256 && code <0x79) + return mainRoutine(a, slot, code); } #endif @@ -786,9 +787,6 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) { int anim; LoadedCostume lc; - if(_gameId == GID_INDY3_256) /*FIXME*/ - return; - loadCostume(&lc, a->costume); anim = cost_frameToAnim(a, frame); @@ -813,9 +811,12 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) { i = 0; do { if (mask&0x8000) { - if(_features & GF_OLD256) { + if(_features & GF_OLD256 ) { + j = 0; j = *(r); r++; + if(j==0xFF) + j=0xFFFF; } else { j = READ_LE_UINT16(r); r+=2; |