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author | James Brown | 2002-02-12 18:20:37 +0000 |
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committer | James Brown | 2002-02-12 18:20:37 +0000 |
commit | f620d138f6081488514f888706157eaeac3e19e5 (patch) | |
tree | 340e4b75e7d335c33bb6b8efabe2bab2256b87b9 /costume.cpp | |
parent | 18dce61c9396bd56bdfa4a803da2af9b2c153b01 (diff) | |
download | scummvm-rg350-f620d138f6081488514f888706157eaeac3e19e5.tar.gz scummvm-rg350-f620d138f6081488514f888706157eaeac3e19e5.tar.bz2 scummvm-rg350-f620d138f6081488514f888706157eaeac3e19e5.zip |
First part of Yazoo and mines work on making older scumm games work.
Not enough here to actually work yet, just the base groundwork needed.
svn-id: r3567
Diffstat (limited to 'costume.cpp')
-rw-r--r-- | costume.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/costume.cpp b/costume.cpp index c0979d3210..23d677ec0b 100644 --- a/costume.cpp +++ b/costume.cpp @@ -674,7 +674,7 @@ void CostumeRenderer::loadCostume(int id) { if (_vm->_features&GF_AFTER_V6) { _ptr += 8; - } else { + } else if(!(_features&GF_SMALL_HEADER)) { _ptr += 2; } @@ -753,7 +753,7 @@ void Scumm::loadCostume(LoadedCostume *lc, int costume) { if (_features&GF_AFTER_V6) { lc->_ptr += 8; - } else { + } else if (!(_features&GF_SMALL_HEADER)) { lc->_ptr += 2; } |